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Tag Archives: visual FX

Rayman Legends had a fun and fresh trailer for E3 featuring plenty of visual FX. Toufik Mekbel, a France based Visual effects designer, worked on that trailer and provided some breakdowns of his FX work.

3D Studio Max was used to create the effects, utilising several plugins. The frog slobber was created with Frost and Cloth, Pflow was used for the critter horder, sparks & stardust, and also used with Fumefx to create the smoke trails.

Read on to see the stills and watch Breakdown Slobber Rayman E3 Trailer, Rayman E3 trailer, Fx breakdown and the final trailer Rayman Legends Trailer E3.

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Imaginary Forces takes the videogame cinematic to a new level with Sony’s God of War live action trailer. Is it any further removed from the game than a rendered cinematic? Or is it a forerunner to a movie? Read the blurb, then watch the trailer.

What drives a warrior to relentless brutality? Deceived into murdering his beloved wife and child by Ares, the brutal warrior Kratos of Sony’s “God of War” video game series has endlessly sought to avenge the unthinkable deed he was tricked into committing. Director Karin Fong peers past the gruesome ferocity to uncover the genuine humanity and emotion brought on by this pivotal moment in the affecting 2:00 live action trailer “From Ashes” for the launch of Sony’s “God of War: Ascension” title, produced direct-to-client.

See below for a visual FX breakdown of the scene in Allan McKay’s 2013 Reel as well as Imaginary Forces’ Blood and Ink teaser for God Of War Ascension.

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