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Tag Archives: video

Renowned comic book artist Todd McFarlane, best known for the fantasy series Spawn, has created the poster art for the latest game in the Ubisoft franchise, Assassin’s Creed 4: Black Flag. Watch the short video below to see the irrepressible McFarlane in action.

You can pre-order the poster and exclusive in-game content here: http://ubi.li/HCZTw

In this video, see the creative vision of Todd McFarlane in his explosive interpretation of the world of Assassin’s Creed 4 Black Flag and its new hero Edward Kenway. This collectible poster is available now for a limited time only with pre-order at GameStop.

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Check out this ‘making of’ video from German VFX studio Polynoid. It’s a series of openers to the HALO based web series, Forward Unto Dawn, featuring cinematic visuals, motion graphics and user interfaces.

For this project we collaborated with 343 Industries to create five openers for the “Forward Unto Dawn” web series promoting the release of “Halo 4″. All titles combined result in a seamless narrative, closing the gap between the end of HALO 3 and the beginning of HALO 4. This is a montage of the five pieces with Music & Sound design by Michael Fakesch.


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Three game designers from EA’s Australian studio Firemint have formed a new indie outfit, Loveshack Entertainment. Their first project, Framed, is an interactive comic strip for tablet and mobile devices. The motion graphic concept video below really shows the potential of narrative manipulation as a game mechanic. It also shows how cool it could look. Imagine playing out your favourite comic strip or graphic novel in this format.

Framed is a novel, dramatic, panel-shifting game experience where every panel tugs on the outcome of the story. Presented as a storyboard each panel depicts an important action/event. Players must rearrange the order of the panels to change the delivery and outcome of the narrative. With each action framed by the last, context is everything.

By touching, dragging and otherwise manipulating story panels, the player changes the sequence of events, altering the narrative outcome and helping the man escape. The game’s simple, core mechanic of re-arranging story panels to navigate each scene is based on a deep understanding of how narratives play out. Namely, each meaningful event in a story is defined not only by the action taken, but more importantly, the context in which that action occurs.

Framed launches in 2013 across multiple platforms including PC/Mac, tablets and phones.


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Elemental79 has created a hi-res, remastered version of the 1994 16-bit classic Super Metroid. Check out the image below, as well as time-lapse video of his Photoshop skills in action.

This is a remastered screenshot from the video game Super Metroid. Released in 1994 Super Metroid featured an open world where bounty hunter Samas Aran must defeat Mother Brain to keep the galaxy safe from improper use of Metroids. There are also space pirates there looking to use Metroids to gain power. I think that is right.

Super Metroid’s game style has lived on in many great Castlevania games. These Metroidvania games are among my favorite, but Super Metroid still stands out as the one I’d most like to see in high definition. Another great aspect of the game was the music. Featured in this video is the music of Blake Robinson. He has lots of amazing video game remixes and I’d highly recommend a visit to his channel… http://www.youtube.com/user/dummeh

In order to give the screenshot a 16×9 aspect ratio this is not an actual screenshot from the game, but made up of several screenshots and sprite sets. Included in this scene is a metroid, which is not accurate to the game, but believable since there wouldn’t be a logical reason that one could not wander into Mother Brain’s room (And I really wanted to remake the metroid). I tried desperately to make this video under 10 minutes, but could not bring myself to edit out parts of the video that I feel communicate the process accurately. So this video shows the entire process from beginning to end with minimal cuts.

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Following the recent and very successful reboot of the Tomb Raider franchise, you can now buy limited edition Tomb Raider art prints from the official store. Take a look below at some of the available artwork created by talented artists and fans of the game. Furthermore, you can also watch two videos of artist Stanley Artgerm Lau colouring his ‘Survivor’ painting from a livestream broadcast.


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VFX artist Jose Jacas was hired by Blizzard Entertainment Europe to make a trailer for the Starcraft 2: Heart of the Swarm Expansion event in Versailles, France. The result is a fun integration of real world and game world action.

The concept was to create a Zerg invasion of the city, integrating 3D models from the Starcraft in-game cinematics into real environments filmed on location. Character animations were re-used from the game cinematics, with a few additions and tweaks by myself where needed. PFTrack was used, to a very high standard, for the 3D Tracking. Maya was utilised to create the animation and lighting, with some Cinema 4D help. Finally, it was all composited in Nuke with some After Effects/Particular bits.

Impressive work. Watch the final video below.


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Capcom have published a release-date trailer for Remember Me. If you can ignore the rather nauseating exposition, the visuals for this game look a real treat. The environments look amazing, like a Ridley Scott/Syd Mead inspired theme park that is just begging to be explored.

The user interface and motion graphics work look great as well. The usually overused chromatic aberration and TV scan line effects somehow seem fresh and work particularly well with the abstract 3D distortions seen in the ‘Mem­ory Remix’ scenes.

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They’re NOT Zombie’s!

Naughty Dog are releasing a series of development videos that will pull back the curtain on our design, our technology, and our ideas that shape The Last of Us. This first video reveals the idea behind the fungus infection that has jumped from insects to humans. An intriguing idea compounded by the wonderful concept art and modelling on display in The Last Of Us game.


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Bungie have announced that they are developing Destiny for PS4 and PS3 as well as releasing two videos featuring the first gameplay footage and some striking new concept art to add to the previously leaked material. The artwork proved so inspiring to Russian designer Ilya V. Boykov he created his own Destiny art in motion animated trailer.
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Hope you enjoyed the Art Of The Game Blog for art and design inspiration from the videogame industry.