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E3 2013 is in full swing and the internet is awash with next-gen console specs, corporate hyperbole and fanboy rivalry. More importantly, there is also a veritable shedload of amazing looking game trailers. This is the first in a series of round ups to whet your appetite featuring a mix of next-gen teasers, cinematic and gameplay trailers.

 

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Infinity Ward have released a behind the scenes preview video for their first next-gen title, Call Of Duty: Ghosts. There has been some discussion online as to whether the current-gen Battlefield 4 has a superior level of graphics quality than Call Of Duty: Ghosts. It’s still early days for next-gen though, so hopefully we will have better idea later in the year. In the meantime, it’s always great to see the various stages of great artwork in development.

Infinity Ward Executive Producer Mark Rubin and the Call of Duty: Ghosts development team discuss the all-new world, story and characters, and take you inside the new, next-gen engine.

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Autodesk have uploaded a fascinating presentation by Judd Simantov on the character rigging and modelling techniques used by Naughty Dog in the upcoming survival action game, The Last of Us.

Judd Simantov, 3D artist and Co-founder of Game Character Academy, presents his work on Naughty Dog’s latest project, The Last of Us. His presentation shows the techniques he used in modeling and rigging the game’s primary characters, and he covers special considerations for artists who want to maximize realism and evoke an emotional response from players.

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GamesHQMedia has posted a six-minute gameplay video of Watch Dogs, the Ubisoft action game that utilises a smart, in-game user interface to manipulate the near-future Chicago environment. It’s fascinating to see the GUI so deeply integrated into the 3D environment.

In Watch Dogs, players will assume the role of Aiden Pearce, a new type of vigilante who, with the help of his smartphone, will use his ability to hack into Chicago’s central operating system (ctOS) and control almost every element of the city. Aiden will be able to tap into the city’s omnipresent security cameras, download personal information to locate a target, control systems such as traffic lights or public transportation to stop a chase, and more. The city of Chicago is now the ultimate weapon.

Read on to see the gameplay video and screenshots.

 

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Moving Picture Company CG Supervisor, John Cherniack, has released a trailer for Dust 514: Enter The Vicious Cycle. The CCP Games massively multiplayer first-person shooter is directly connected to the acclaimed science-fiction game EVE Online. The trailer is an intriguing motions graphics piece, animated in Maya using Maya particles and nparticles to create the sand effects. Game characters are simulated in battle through the animated particles, leading to a final reveal of a deadly mercenary.

Read on to see stills and the video.

 

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RealtimeUK have released a new reel to showcase their recent game work. The Military Games Reel features cinematics and cut scenes from World Of Tanks, World Of Warplanes and World Of Warships. As ever their vfx work is sublime with the explosions, created using Afterworks’ FumeFX, being the star of the show.

Read on to see the Military Games Reel and other game trailers.
 
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Atomhawk Design have created artwork for games such as Devil May Cry, Dead Island, Driver: San Francisco and Mortal Kombat. They have now announced plans to create their own game and released some stunning artwork to herald their foray into game development, along with a sumptuous logo for the fantasy game The Realm. Furthermore they have launched through a Kickstarter campaign, allowing you to buy into the project.

 

You can see some of their concept art below, featuring character and environments, as well as watch the campaign video which contains animations, potential gameplay footage, some behind the scenes shots and interviews with the talented folks at Atomhawk.

 

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Ubisoft have released a freaky reveal trailer for Far Cry 3: Blood Dragon in the style of an 8o’s cartoon series, complete with VHS style tracking, scratches and chroma offset effects. The campaign also includes a takeover of the Far Cry 3 website, with a nice motion graphics hack of the old site leading to the Blood Dragon site.

The year is 2007. It is the future. Earth has been ravaged by a nuclear war and new paths for peace must be found. A U.S. cyborg army may have found a solution: a powerful bioweapon on a distant island. A Mark IV Cyber Commando, Sergeant Rex Power Colt has been sent over to gather information and figure out what the hell is going on.

Read on to watch the videos.

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BioShock Infinite has created a game world environment that is as unique as it is breathtaking. Now we have a wealth of artwork to admire from the talents at Irrational Games. Firstly Ben Lo has released his environment concept art that helped to create the beautiful Columbia. Dark Horse have published the 184-page hardcover concept artbook entitled The Art Of BioShock Infinite, reviewed in-depth on Parka Blogs. Finally, there is a feature in the latest issue of 3D Artist on the design and development of the city in the sky, with some interesting insight into the sources that inspired the 1912 era artwork.

I think Columbia is so layered and dense, I’d need to spend time reverse-engineering a core example to state what its aesthetic is in a sentence. The quick answer is that Columbia is a massive stew of references. Some of the key research came from sources like Hello, Dolly!, Gangs of New York, Main Street (USA), Moulin Rouge, the 1900 Paris World Expo, the documentary America 1900, Boardwalk Empire, as well as a handful of websites like www.shorpy.com

Read on for the concept art and book review video.

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Naughty Dog have released the second in their Development Series for the upcoming PS3 game, The Last of Us. Titled Wasteland Beautiful, it is a look at the post-apocalyptic style environments from initial concept art through to moody lighting of each scene. The ‘overgrown cities’ theme has long been a fascination for artists and movie makers alike, imagining how nature would take back the urban jungle after mankind has gone. The dev team in the Santa Monica based studio clearly relished the chance to express their creative take on the genre.

Explore the game world, the environments, and the concept artistry at work in the second video of The Last of Us Development series.

The Last of Us is genre-defining experience blending survival and action elements to tell a character driven story about a population decimated by a modern plague. Cities are abandoned and being reclaimed by nature. Remaining survivors are killing each other for food, weapons and whatever they can find. Joel, a ruthless survivor, and Ellie, a young teenage girl who’s braver and wiser beyond her years, must work together to survive their journey across what remains of the United States.

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Hope you enjoyed the Art Of The Game Blog for art and design inspiration from the videogame industry.