Remember the gorgeous Luminous Engine tech demo Square Enix showed off three years ago? The firm showed it again at Microsoft’s Build Conference, this time utilizing DirectX 12. The Witch Chapter 0 [cry] real-time tech demo was created from research “will be incorporated into” the Luminous Studio engine for use in future game development.
Tag Archives: video
Remember Me VFX Breakdown is a compilation of visual effects created for Dontnod Entertainment by Orson Favrel. He is a VFX artist specialising in Unreal Editor and Unity 3D work along with 3ds Max, Pflow, FumeFx, Houdini and Zbrush. It’s fascinating to see how many of the in-game effects were created with these tools, using techniques such as mesh, shaders, particles and vertex deformation.
Read on to see the Remember Me VFX Breakdown as well as the Orson Favrel “Remember Me” VFX Reel.
Batman: Arkham Origins Blackgate is a 2.5D Metroid-style exploration game for handheld devices created by Armature Studio and WB Games. It features comic strip style motion graphics which were animated from the cinematic illustrations created by Calum Alexander Watt.
These were all generated in Sketchbook Pro, then each element grouped up to be later animated and given some much needed VOOOM by the good folk at Armature studio.
Read on to see a selection of the illustrations and the Batman: Arkham Origins Blackgate trailer which features much of the motions graphics work.
Rayman Legends had a fun and fresh trailer for E3 featuring plenty of visual FX. Toufik Mekbel, a France based Visual effects designer, worked on that trailer and provided some breakdowns of his FX work.
3D Studio Max was used to create the effects, utilising several plugins. The frog slobber was created with Frost and Cloth, Pflow was used for the critter horder, sparks & stardust, and also used with Fumefx to create the smoke trails.
Read on to see the stills and watch Breakdown Slobber Rayman E3 Trailer, Rayman E3 trailer, Fx breakdown and the final trailer Rayman Legends Trailer E3.
Sony Computer Entertainment have published a Making Of Beyond: Two Souls development video. The behind the scenes documentary shows how the extensive performance capture created every second of movement in the game, from basic character actions and facial movements to fight scenes and action sequences. The graphics section covers the art direction for the games locations, action sequences and the character design, which had to develop along the fifteen year story arc.
In this latest video posted by Sony, they go behind the scenes of Beyond: Two Souls, this time taking a look at the graphics aspect of the much anticipated upcoming game by Quantic Dream. They’ve also got the third of beyond two souls four part ‘Making Of’ series, which details the huge undertaking that was the year-long performance capture shoot.
Read on to watch the Making Of Beyond: Two Souls video and see concept art and screenshots of the game in development.
Autodesk have published some Splinter Cell: Blacklist development videos in their Digital Entertainment & Visualisation Community website, Area. They explain how using tools like 3DS Max, MotionBuilder and Scaleform, Ubisoft Toronto has taken the latest generation of Splinter Cell to the next level.
In the first video the designers discuss the importance of building game UI seamlessly into the game world in the most natural way possible to improve gameplay experience. In the second they discuss the process and tools they used to create the most realistic Sam Fisher to date. Combined with full motion and facial capture, Ubisoft used a pipeline including 3ds Max and MotionBuilder to ensure that the game’s characters move fluidly no matter how acrobatic the player wants to be.
Read on to see screenshots of the game in development and see the video series on Ubisoft’s Splinter Cell: Blacklist.
Unit Image, creators of the cinematic trailer, have not given any details of the tools or pipeline used for the VFX piece, but they have released a ‘making of’ video. It shows several scenes from the trailer in different rendered states such as wireframe model, untextured with global illumination, textures and lighting, and particles and effects.
Read on to see The Crew trailer, the ‘making of’ video and high res screenshots.
The Last Of Us title sequence has been featured by Art of the Title, the leading online resource of title sequence design, spanning the film, television, conference, and videogame industries. It includes a fascinating discussion with Naughty Dog Creative Director Neil Druckmann, Title Sequence Director/DP Kevin Joelson, and Title Design Director Henry Hobson. The majority of the shots have been achieved in camera using macro photography to film sponges, ink and compressed air in slow motion.
Read on to see The Last Of Us title sequence and stills.
Another day, another slew of E3 2013 game trailers. Here we can see both of the Call Of Duty: Ghosts gameplay videos, ‘Into The Deep’ and ‘No Man’s Land’, that featured in the ‘All Access Gameplay Preview’, except without the 20 minutes of tedious plastic presenters waffle. The Remember Me Neo Paris 2084 Trailer is a lovely motion graphics piece showing the differences between modern day Paris and the imagined futuristic version of the game setting. The Watch Dogs – “Exposed” and Thief 4 trailers are beautifully rendered cinematics. Finally the Wolfenstein: The New Order trailer is … erm, well a bit odd, but worth a watch. Read on to see all six videos.
Here is the second batch of E3 2013 game trailer goodies. In this selection we have long-awaited sequels and some brand new titles. It’s shaping up to be a great year ahead for gamers with some beautiful looking games for both current and next-gen consoles. Read on to see six more game trailers.