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Tag Archives: Splinter Cell Blacklist

Autodesk have published some Splinter Cell: Blacklist development videos in their Digital Entertainment & Visualisation Community website, Area. They explain how using tools like 3DS Max, MotionBuilder and Scaleform, Ubisoft Toronto has taken the latest generation of Splinter Cell to the next level.​

In the first video the designers discuss the importance of building game UI seamlessly into the game world in the most natural way possible to improve gameplay experience. In the second they discuss the process and tools they used to create the most realistic Sam Fisher to date. Combined with full motion and facial capture, Ubisoft used a pipeline including 3ds Max and MotionBuilder to ensure that the game’s characters move fluidly no matter how acrobatic the player wants to be.​

Read on to see screenshots of the game in development and see the video series on Ubisoft’s Splinter Cell: Blacklist.
 
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E3 2013 is in full swing and the internet is awash with next-gen console specs, corporate hyperbole and fanboy rivalry. More importantly, there is also a veritable shedload of amazing looking game trailers. This is the first in a series of round ups to whet your appetite featuring a mix of next-gen teasers, cinematic and gameplay trailers.

 

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