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Tag Archives: motion capture

Sony Computer Entertainment have published a Making Of Beyond: Two Souls development video. The behind the scenes documentary shows how the extensive performance capture created every second of movement in the game, from basic character actions and facial movements to fight scenes and action sequences. The graphics section covers the art direction for the games locations, action sequences and the character design, which had to develop along the fifteen year story arc.

In this latest video posted by Sony, they go behind the scenes of Beyond: Two Souls, this time taking a look at the graphics aspect of the much anticipated upcoming game by Quantic Dream. They’ve also got the third of beyond two souls four part ‘Making Of’ series, which details the huge undertaking that was the year-long performance capture shoot.

Read on to watch the Making Of Beyond: Two Souls video and see concept art and screenshots of the game in development.
 
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Will Christiansen is an animator on the gameplay team at 343 Industries who was primarily in charge of the Elite character and the assassination and first-person animation systems for Halo 4. He has just updated his YouTube channel with some new Halo 4 assassination animations, featuring both keyframed and motion capture work. It’s great to see them in detail outside of the game environment.

 

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