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Tag Archives: environments

Square Enix and Crystal Dynamics have released an 11 minute gameplay walkthrough from next months’ new Tomb Raider reboot.

Monastery Escape Gameplay Walkthrough
Lara makes her way from a Monastery to the edge of a Scavenger shanty town, using the environment to succeed in brutal combat.

Whilst displaying new game features, such as gunplay and the ‘fluid’ cover system, it also shows off some the environments. A mountainside crash site, river rapids and the shanty town are richly detailed and atmospheric, but are they in the same league as Uncharted or Far Cry? Laura’s face also looks a little light in detail, almost like a rubber mask in the cinematic cut scenes. Certainly not as appealing as the concept art suggested.

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Concept Art World has recently featured two different concept artists who have created some beautiful artwork for the Dead Space 3 game. Joseph Cross and Jens Holdener are the featured artists who have an impressive array of videogame work in their portfolios. Joseph currently works for Bungie and Jens has also created concept art for Dead Space, Dead Space 2, Tomb Raider: Underworld and The Simpsons Game.

 

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PLATIGE Image, the Warsaw based Visual Effects house, have uploaded a great deal of development material from Cyberpunk 2077 on their Behance page. The videogame developed with CD Projekt RED is based on the work by Mike Pondsmith in the 80’s and 90’s. The original inspiration for the story was his desire to recreate the technology and dark, film noir style of Blade Runner. That influence in the game artwork is unmistakable. Take a look through the concept art, character at, environment art, 3D work and some nice user interface graphics as well.

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Take a look at some Dark Souls 2 concept art created by From Software for Namco Bandai. It features some gruesome character art with plenty of skeletons, with obligatory glowing cavities. There are fat armoured dwarves with massively oversized axes. Evil black hench horses pulling a chariot that’s been kitted-out Mordor style. We also see a couple of beautifully eerie looking environments.

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After a short New Year hiatus AOTG is back and there is loads to catch up on. First up is the God of War Ascension concept art created by Sony’s Santa Monica Studio. They depict the game environments containing sandy hued rocky outcrops set against grey blue skies. The carpeted rooftops over market stalls and Arabic style buildings cut into cliff sides give way to massive animal head carvings in the rock face.

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Lucasarts have canned Star Wars Battlefront Online, having been in pre-production since January 2010. It’s not clear how long the game was actually in development for, but concept art has now emerged from Slant Six Games via Siliconera. Sadly the artwork is relatively low res, but it’s still enough to get the inner Star Wars geek interested. The speeder bike seems a little out-of-place on Hoth, but both the hangar and Ion Cannon are very evocative of The Empire Strikes Back.

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The internet is awash with news of leaked concept art from Bungie’s follow-up to the all-conquering Halo 4. Bungie have confirmed the new game, called ‘Destiny’, over on IGN. The artwork reflects Bungie’s aim “to create a universe as deep, tangible and relatable as that of the Star Wars franchise.” They feature overgrown ruins of earths infrastructure and organic, almost steampunk looking alien vehicles. The most striking image is the giant alien spaceship hovering over earth. A white moon-like sphere, possibly under construction? That’s no moon!

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The hugely talented William Wu has recently released some of his work for Assassin’s Creed 3. The Ubisoft concept artist has created a series of artworks with such an extraordinary level of detail that I would gladly hang them up on my wall.

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Alien Apple Studios celebrated their first birthday recently, so to celebrate I thought I would showcase some of my favourite pieces from their impressive portfolio.

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Hope you enjoyed the Art Of The Game Blog for art and design inspiration from the videogame industry.