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Tag Archives: Don’t Nod

Remember Me VFX Breakdown is a compilation of visual effects created for Dontnod Entertainment by Orson Favrel. He is a VFX artist specialising in Unreal Editor and Unity 3D work along with 3ds Max, Pflow, FumeFx, Houdini and Zbrush. It’s fascinating to see how many of the in-game effects were created with these tools, using techniques such as mesh, shaders, particles and vertex deformation.

Read on to see the Remember Me VFX Breakdown as well as the Orson Favrel “Remember Me” VFX Reel.

 

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Capcom have published a release-date trailer for Remember Me. If you can ignore the rather nauseating exposition, the visuals for this game look a real treat. The environments look amazing, like a Ridley Scott/Syd Mead inspired theme park that is just begging to be explored.

The user interface and motion graphics work look great as well. The usually overused chromatic aberration and TV scan line effects somehow seem fresh and work particularly well with the abstract 3D distortions seen in the ‘Mem­ory Remix’ scenes.
 

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