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Tag Archives: concept art

Interested in becoming a concept artist in the video game industry but don’t know where to start? The Big Bad World of Concept Art for Video Games: An Insider’s Guide for Students is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to do just that. Professional Concept Artist and Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey.

Find out more: The Big Bad World of Concept Art for Video Games: An Insider’s Guide for Students | Concept Art World

 

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Concept Artist Justin Murray was kind enough to share some of the concept art pieces he created for NetherRealm Studios’ Mortal Kombat X. Justin created concepts for a variety of charters including Cassie Cage, Reptile, Ermac, Torr, Ferra, Kitana, Mileena and Takeda. Be sure to also check out his work for Injustice: Gods Among Us.

See the full set of images here: Exclusive ‘Mortal Kombat X’ Concept Art by Justin Murray | Concept Art World

 

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Killzone Shadow Fall concept art created by Simon Robert, Christopher Brandstrom and Efgeni Bischoff for Guerrilla Games. This gallery features character, vehicle and environment concept art and final rendered 3D models.

Read on to see the Killzone Shadow Fall concept art.

 

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There is an interview on CG Record with Piotr Jaworowski the Executive Creative Director at Warsaw based agency, Ars Thanea, where he details how two giant illustrations were prepared for the world premier of Assassin’s Creed IV: Black Flag. Commissioned by Ubisoft, for a promotional event featuring skyscrapers covered with gigantic the printouts, more than a dozen people worked on the project for about two months.

We started with the sketch Ubisoft had sent us, and expanded it using our creativity … then it was the standard process: we made a composition, 3D and corrections. But it was the size, and the amount elements that proved to be the hardest part to work on. Both scenes are very complicated composition-wise. There is an immense number of details in this illustration. We modelled them all in 3D: elements of the ship, ropes, human figures. Flags and masts are fabric simulations.

Read on to see the giant Assassin’s Creed IV: Black Flag visuals.

 

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François Baranger is a French freelance illustrator, concept artist and artistic director who has an impressive portfolio of work for both movies and video games. Some of the titles he has worked on include Prince Of Persia, Sands Of Time, GI Joe, Rise Of The Cobra, Harry Potter And The Deathly Hallows and Quantic Dream‘s Heavy Rain. Here we are looking at his game artwork for the latest Quantic Dream title, Beyond: Two Souls.

Read on to see the Beyond: Two Souls concept art.

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Sony Computer Entertainment have published a Making Of Beyond: Two Souls development video. The behind the scenes documentary shows how the extensive performance capture created every second of movement in the game, from basic character actions and facial movements to fight scenes and action sequences. The graphics section covers the art direction for the games locations, action sequences and the character design, which had to develop along the fifteen year story arc.

In this latest video posted by Sony, they go behind the scenes of Beyond: Two Souls, this time taking a look at the graphics aspect of the much anticipated upcoming game by Quantic Dream. They’ve also got the third of beyond two souls four part ‘Making Of’ series, which details the huge undertaking that was the year-long performance capture shoot.

Read on to watch the Making Of Beyond: Two Souls video and see concept art and screenshots of the game in development.
 
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The Banner Saga is a beautifully animated turn-based strategy game created by Stoic Studio. Eyvind Earle, the American master, was the inspiration behind the distinctive art style, with each character painstakingly hand-animated in the style of classic animated films. Recently Kotaku’s Fine Art column declared, “It’s truly some of the most impressive stuff we’ve ever featured on Fine Art, and that’s saying something.” It certainly is. High praise indeed and deservedly so.

Read on to see the launch trailer and behind the scenes videos, as well as an avalanche of artwork from the game.

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As The Last Of Us continues to dominate the game charts, with a slew of near perfect reviews, we can now look back on the incredible work of Naughty Dog’s talented artists with the release of The Art Of The Last Of Us.

Read on to see The Art Of The Last Of Us and concept art created by artists including John Sweeney, Eytan Zana, Shaddy Safadi, Maciej Kuciara,
Nick Gindraux, Aaron Limonick and Hyoung Taek Nam.

You can purchase The Art Of The Last Of Us as a Hardcover and for your Kindle. Need some of this artwork on your wall? Check out the 40inch x 24inch Silk Print Poster.

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Into the Pixel, “An Exhibition of the Art of the Video Game” have announced the 16 winners of the 2013 competition. The games featured in the winning entries include The Last Of Us, Dragon Age III, Assassin’s Creed IV, Rayman Legends and Destiny, which managed to claim two places in final line-up.

Read on to see some of the winning artwork from the Into The Pixel competition.

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There’s some great new concept art, released by Roberts Space Industries, for epic Kickstarter space sim, Star Citizen. It reveals the remains of a human colony on a distant world, in joyfully large resolution.

This is the former colony on Orion III, aka “Armitage.” Armitage was the site of the farthest human colony from Earth… and one of the first targets of the Vanduul menace. Vanduul raids forced the UEE to withdraw from the system, leaving only a small contingent of insular survivalists on the shattered world.

Read on to see the gorgeous hi-res artwork.

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