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Tag Archives: cinematic

Remember the gorgeous Luminous Engine tech demo Square Enix showed off three years ago? The firm showed it again at Microsoft’s Build Conference, this time utilizing DirectX 12. The Witch Chapter 0 [cry] real-time tech demo was created from research “will be incorporated into” the Luminous Studio engine for use in future game development.

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Batman: Arkham Origins Blackgate is a 2.5D Metroid-style exploration game for handheld devices created by Armature Studio and WB Games. It features comic strip style motion graphics which were animated from the cinematic illustrations created by Calum Alexander Watt

These were all generated in Sketchbook Pro, then each element grouped up to be later animated and given some much needed VOOOM by the good folk at Armature studio.

Read on to see a selection of the illustrations and the Batman: Arkham Origins Blackgate trailer which features much of the motions graphics work.

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The Crew is a community-based action-driving game set in a massive open-world, developed by Ivory Tower for next-gen consoles and high-end PC, in partnership with Ubisoft Entertainment.

Unit Image, creators of the cinematic trailer, have not given any details of the tools or pipeline used for the VFX piece, but they have released a ‘making of’ video. It shows several scenes from the trailer in different rendered states such as wireframe model, untextured with global illumination, textures and lighting, and particles and effects.

Read on to see The Crew trailer, the ‘making of’ video and high res screenshots.

 

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Another day, another slew of E3 2013 game trailers. Here we can see both of the Call Of Duty: Ghosts gameplay videos, ‘Into The Deep’ and ‘No Man’s Land’, that featured in the ‘All Access Gameplay Preview’, except without the 20 minutes of tedious plastic presenters waffle. The Remember Me Neo Paris 2084 Trailer is a lovely motion graphics piece showing the differences between modern day Paris and the imagined futuristic version of the game setting. The Watch Dogs – “Exposed” and Thief 4 trailers are beautifully rendered cinematics. Finally the Wolfenstein: The New Order trailer is … erm, well a bit odd, but worth a watch. Read on to see all six videos.

 

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Here is the second batch of E3 2013 game trailer goodies. In this selection we have long-awaited sequels and some brand new titles. It’s shaping up to be a great year ahead for gamers with some beautiful looking games for both current and next-gen consoles. Read on to see six more game trailers.

 

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E3 2013 is in full swing and the internet is awash with next-gen console specs, corporate hyperbole and fanboy rivalry. More importantly, there is also a veritable shedload of amazing looking game trailers. This is the first in a series of round ups to whet your appetite featuring a mix of next-gen teasers, cinematic and gameplay trailers.

 

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RealtimeUK have released a new reel to showcase their recent game work. The Military Games Reel features cinematics and cut scenes from World Of Tanks, World Of Warplanes and World Of Warships. As ever their vfx work is sublime with the explosions, created using Afterworks’ FumeFX, being the star of the show.

Read on to see the Military Games Reel and other game trailers.
 
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Check out this ‘making of’ video from German VFX studio Polynoid. It’s a series of openers to the HALO based web series, Forward Unto Dawn, featuring cinematic visuals, motion graphics and user interfaces.

For this project we collaborated with 343 Industries to create five openers for the “Forward Unto Dawn” web series promoting the release of “Halo 4″. All titles combined result in a seamless narrative, closing the gap between the end of HALO 3 and the beginning of HALO 4. This is a montage of the five pieces with Music & Sound design by Michael Fakesch.

 

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VFX artist Jose Jacas was hired by Blizzard Entertainment Europe to make a trailer for the Starcraft 2: Heart of the Swarm Expansion event in Versailles, France. The result is a fun integration of real world and game world action.

The concept was to create a Zerg invasion of the city, integrating 3D models from the Starcraft in-game cinematics into real environments filmed on location. Character animations were re-used from the game cinematics, with a few additions and tweaks by myself where needed. PFTrack was used, to a very high standard, for the 3D Tracking. Maya was utilised to create the animation and lighting, with some Cinema 4D help. Finally, it was all composited in Nuke with some After Effects/Particular bits.

Impressive work. Watch the final video below.

 

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Square Enix and Crystal Dynamics have released an 11 minute gameplay walkthrough from next months’ new Tomb Raider reboot.

Monastery Escape Gameplay Walkthrough
Lara makes her way from a Monastery to the edge of a Scavenger shanty town, using the environment to succeed in brutal combat.

Whilst displaying new game features, such as gunplay and the ‘fluid’ cover system, it also shows off some the environments. A mountainside crash site, river rapids and the shanty town are richly detailed and atmospheric, but are they in the same league as Uncharted or Far Cry? Laura’s face also looks a little light in detail, almost like a rubber mask in the cinematic cut scenes. Certainly not as appealing as the concept art suggested.

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