Welcome to the Art Of The Game Blog for art and design inspiration from the videogame industry.

Tag Archives: Autodesk

Autodesk have published some Splinter Cell: Blacklist development videos in their Digital Entertainment & Visualisation Community website, Area. They explain how using tools like 3DS Max, MotionBuilder and Scaleform, Ubisoft Toronto has taken the latest generation of Splinter Cell to the next level.​

In the first video the designers discuss the importance of building game UI seamlessly into the game world in the most natural way possible to improve gameplay experience. In the second they discuss the process and tools they used to create the most realistic Sam Fisher to date. Combined with full motion and facial capture, Ubisoft used a pipeline including 3ds Max and MotionBuilder to ensure that the game’s characters move fluidly no matter how acrobatic the player wants to be.​

Read on to see screenshots of the game in development and see the video series on Ubisoft’s Splinter Cell: Blacklist.
 
Read more »

Autodesk have uploaded a fascinating presentation by Judd Simantov on the character rigging and modelling techniques used by Naughty Dog in the upcoming survival action game, The Last of Us.

Judd Simantov, 3D artist and Co-founder of Game Character Academy, presents his work on Naughty Dog’s latest project, The Last of Us. His presentation shows the techniques he used in modeling and rigging the game’s primary characters, and he covers special considerations for artists who want to maximize realism and evoke an emotional response from players.

Read more »

Graphical user interface, or GUI, software is a tricky subject in the gamedev world. Many studios have developed their own proprietary solutions, some of which, as I can personally testify, are far from ideal. Scaleform, created by Autodesk, is a middleware solution to the age-old problem. It utilises an off-the-shelf package, in Adobe Flash, that UI artists are familiar with and provides a means for programmers to plug it into their own game code.

Autodesk® Scaleform® enables developers to leverage the power of the Adobe® Flash® tool set to create powerful and immersive user interface environments for video games and beyond. Used in over 1000 titles across all major platforms ranging from AAA titles to casual games, Scaleform provides a streamlined solution to create hardware-accelerated 3D game menus, HUDs, animated textures, in-game videos and mini-games.

Read on to see the Autodesk Gameware GDC 2013 Show Reel and a selection of short videos capturing Scaleform GUI’s in action.

 

Read more »

Hope you enjoyed the Art Of The Game Blog for art and design inspiration from the videogame industry.