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Autodesk have uploaded a fascinating presentation by Judd Simantov on the character rigging and modelling techniques used by Naughty Dog in the upcoming survival action game, The Last of Us.

Judd Simantov, 3D artist and Co-founder of Game Character Academy, presents his work on Naughty Dog’s latest project, The Last of Us. His presentation shows the techniques he used in modeling and rigging the game’s primary characters, and he covers special considerations for artists who want to maximize realism and evoke an emotional response from players.

Judd Simantov on character rigging and modeling in Naughty Dog’s The Last of Us

 

Judd Simantov presents character rigging and modelling from Naughty Dog's The Last Of Us
Judd Simantov presents character rigging and modelling from Naughty Dog's The Last Of Us
Judd Simantov presents character rigging and modelling from Naughty Dog's The Last Of Us
Judd Simantov presents character rigging and modelling from Naughty Dog's The Last Of Us

 

Source: It’s Art Mag

 

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