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Autodesk have published some Splinter Cell: Blacklist development videos in their Digital Entertainment & Visualisation Community website, Area. They explain how using tools like 3DS Max, MotionBuilder and Scaleform, Ubisoft Toronto has taken the latest generation of Splinter Cell to the next level.​

In the first video the designers discuss the importance of building game UI seamlessly into the game world in the most natural way possible to improve gameplay experience. In the second they discuss the process and tools they used to create the most realistic Sam Fisher to date. Combined with full motion and facial capture, Ubisoft used a pipeline including 3ds Max and MotionBuilder to ensure that the game’s characters move fluidly no matter how acrobatic the player wants to be.​

Read on to see screenshots of the game in development and see the video series on Ubisoft’s Splinter Cell: Blacklist.
 
Ubisoft Toronto. The making of Splinter Cell: Blacklist
Ubisoft’s Splinter Cell: Blacklist Series Part 1 – User Interface Design

Ubisoft Toronto. Animating Characters

Ubisoft’s Splinter Cell: Blacklist Series Part 2 – Animating Characters

 

Splinter Cell: Blacklist development with Autodesk

 

Splinter Cell user interface development with Autodesk

 

Splinter Cell user interface development with Autodesk

 

Splinter Cell user interface development with Autodesk

 

Splinter Cell character animation development with Autodesk

 

Splinter Cell character animation development with Autodesk

 

Splinter Cell: Blacklist development with Autodesk

 

Splinter Cell: Blacklist development with Autodesk

 

Splinter Cell: Blacklist development with Autodesk

 

Splinter Cell: Blacklist development with Autodesk

 

Source: Autodesk Area

 

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