Welcome to the Art Of The Game Blog for art and design inspiration from the videogame industry.

The latest 3D World is a game dev issue with in-depth features and tutorials for creating game art. In particular, there’s an article on Sony’s brand new multiplayer game engine, ForgeLight, and a lesson on how to model game characters in 3DS Max.

 

10 years after the launch of groundbreaking war epic PlanetSide, Sony returns to multiplayer warfare with a follow-up powered by ForgeLight – a brand new game engine. We catch up with Sony Online Entertainment to find out more in an in-depth interview. We talk to Technical Directors about how lighting, massive poly counts, shaders and physics are managed in ForgeLight and find out how the guns were developed. We also talk to Senior Art Director Tramell Isaac about the decision to make PlanetSide 2 a free-to-play title.

3D World Mag

 

Elsewhere in issue 167, Digital-Tutors shares its tips and techniques for creating low-poly characters for MMO games in 3DS Max. Including a whopping 315 minutes of video training, the tutorial is not to be missed. Topics covered include counting polygons, character silhouettes, model optimisation and hair and fur creation.

 

Source: 3D World

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