Welcome to the Art Of The Game Blog for art and design inspiration from the videogame industry.

Remember Me VFX Breakdown is a compilation of visual effects created for Dontnod Entertainment by Orson Favrel. He is a VFX artist specialising in Unreal Editor and Unity 3D work along with 3ds Max, Pflow, FumeFx, Houdini and Zbrush. It’s fascinating to see how many of the in-game effects were created with these tools, using techniques such as mesh, shaders, particles and vertex deformation.

Read on to see the Remember Me VFX Breakdown as well as the Orson Favrel “Remember Me” VFX Reel.


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Batman: Arkham Origins Blackgate is a 2.5D Metroid-style exploration game for handheld devices created by Armature Studio and WB Games. It features comic strip style motion graphics which were animated from the cinematic illustrations created by Calum Alexander Watt

These were all generated in Sketchbook Pro, then each element grouped up to be later animated and given some much needed VOOOM by the good folk at Armature studio.

Read on to see a selection of the illustrations and the Batman: Arkham Origins Blackgate trailer which features much of the motions graphics work.

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The Crew is a community-based action-driving game set in a massive open-world, developed by Ivory Tower for next-gen consoles and high-end PC, in partnership with Ubisoft Entertainment.

Unit Image, creators of the cinematic trailer, have not given any details of the tools or pipeline used for the VFX piece, but they have released a ‘making of’ video. It shows several scenes from the trailer in different rendered states such as wireframe model, untextured with global illumination, textures and lighting, and particles and effects.

Read on to see The Crew trailer, the ‘making of’ video and high res screenshots.


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The Last Of Us title sequence has been featured by Art of the Title, the leading online resource of title sequence design, spanning the film, television, conference, and videogame industries. It includes a fascinating discussion with Naughty Dog Creative Director Neil Druckmann, Title Sequence Director/DP Kevin Joelson, and Title Design Director Henry Hobson. The majority of the shots have been achieved in camera using macro photography to film sponges, ink and compressed air in slow motion.

Read on to see The Last Of Us title sequence and stills.

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Another day, another slew of E3 2013 game trailers. Here we can see both of the Call Of Duty: Ghosts gameplay videos, ‘Into The Deep’ and ‘No Man’s Land’, that featured in the ‘All Access Gameplay Preview’, except without the 20 minutes of tedious plastic presenters waffle. The Remember Me Neo Paris 2084 Trailer is a lovely motion graphics piece showing the differences between modern day Paris and the imagined futuristic version of the game setting. The Watch Dogs – “Exposed” and Thief 4 trailers are beautifully rendered cinematics. Finally the Wolfenstein: The New Order trailer is … erm, well a bit odd, but worth a watch. Read on to see all six videos.


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Moving Picture Company CG Supervisor, John Cherniack, has released a trailer for Dust 514: Enter The Vicious Cycle. The CCP Games massively multiplayer first-person shooter is directly connected to the acclaimed science-fiction game EVE Online. The trailer is an intriguing motions graphics piece, animated in Maya using Maya particles and nparticles to create the sand effects. Game characters are simulated in battle through the animated particles, leading to a final reveal of a deadly mercenary.

Read on to see stills and the video.


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RealtimeUK have released a new reel to showcase their recent game work. The Military Games Reel features cinematics and cut scenes from World Of Tanks, World Of Warplanes and World Of Warships. As ever their vfx work is sublime with the explosions, created using Afterworks’ FumeFX, being the star of the show.

Read on to see the Military Games Reel and other game trailers.
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Ubisoft have released a freaky reveal trailer for Far Cry 3: Blood Dragon in the style of an 8o’s cartoon series, complete with VHS style tracking, scratches and chroma offset effects. The campaign also includes a takeover of the Far Cry 3 website, with a nice motion graphics hack of the old site leading to the Blood Dragon site.

The year is 2007. It is the future. Earth has been ravaged by a nuclear war and new paths for peace must be found. A U.S. cyborg army may have found a solution: a powerful bioweapon on a distant island. A Mark IV Cyber Commando, Sergeant Rex Power Colt has been sent over to gather information and figure out what the hell is going on.

Read on to watch the videos.

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Check out this ‘making of’ video from German VFX studio Polynoid. It’s a series of openers to the HALO based web series, Forward Unto Dawn, featuring cinematic visuals, motion graphics and user interfaces.

For this project we collaborated with 343 Industries to create five openers for the “Forward Unto Dawn” web series promoting the release of “Halo 4″. All titles combined result in a seamless narrative, closing the gap between the end of HALO 3 and the beginning of HALO 4. This is a montage of the five pieces with Music & Sound design by Michael Fakesch.


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Three game designers from EA’s Australian studio Firemint have formed a new indie outfit, Loveshack Entertainment. Their first project, Framed, is an interactive comic strip for tablet and mobile devices. The motion graphic concept video below really shows the potential of narrative manipulation as a game mechanic. It also shows how cool it could look. Imagine playing out your favourite comic strip or graphic novel in this format.

Framed is a novel, dramatic, panel-shifting game experience where every panel tugs on the outcome of the story. Presented as a storyboard each panel depicts an important action/event. Players must rearrange the order of the panels to change the delivery and outcome of the narrative. With each action framed by the last, context is everything.

By touching, dragging and otherwise manipulating story panels, the player changes the sequence of events, altering the narrative outcome and helping the man escape. The game’s simple, core mechanic of re-arranging story panels to navigate each scene is based on a deep understanding of how narratives play out. Namely, each meaningful event in a story is defined not only by the action taken, but more importantly, the context in which that action occurs.

Framed launches in 2013 across multiple platforms including PC/Mac, tablets and phones.


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Hope you enjoyed the Art Of The Game Blog for art and design inspiration from the videogame industry.