Welcome to the Art Of The Game Blog for art and design inspiration from the videogame industry.

The Bitmap Brothers: Universe by Darren Wall — Kickstarter #ArtBook #BitmapBrothers – The Bitmap Brothers: Universe will combine an authoritatively written inside story, thoroughly researched via new, first-hand interviews with The Bitmap Brothers’ key figures, with a breathtaking haul of never-before-seen archive material, including original production drawings and digital artwork from seminal titles such as Xenon 2: Megablast, Speedball 2: Brutal Deluxe and The Chaos Engine.

http://ift.tt/1DeN2OD

Link posted via the Art of the Game facebook page

The Bitmap Brothers: Universe by Darren Wall — Kickstarter #ArtBook #BitmapBrothers – The Bitmap Brothers: Universe will combine an authoritatively written inside story, thoroughly researched via new, first-hand interviews with The Bitmap Brothers’ key figures, with a breathtaking haul of never-before-seen archive material, including original production drawings and digital artwork from seminal titles such as Xenon 2: Megablast, Speedball 2: Brutal Deluxe and The Chaos Engine.

http://ift.tt/1DeN2OD

Link posted via the Art of the Game facebook page

Building Temple of Utu: Blizzard Devs On Great Environmental Design #Environment #Blizzard – This project was created by Martin Holmberg and Thiago Klafke – two Environment Artists for Blizzard Entertainment. They were very kind to share their thoughts about the development of this project and the tools used during the development.

http://ift.tt/1IBvpO7

Link posted via the Art of the Game facebook page

How to create a basic game environment | 3D | Creative Bloq http://bit.ly/1cf5dyr #Environments #UnrealEngine4 – Here I will guide you through the process of creating a realistic environment with very basic assets, using the brand new Unreal Engine 4.

http://ift.tt/1HYRyp4

Link posted via the Art of the Game facebook page

Texturing tips from Naughty Dog | 3D Artist – Animation, Models, Inspiration & Advice | 3DArtist Magazine http://bit.ly/1cf4pte #GameArt #NaughtyDog – In this workshop we’re going to look at the type of maps you’ll need to produce such next-gen art. We’ll discuss the types of maps you’ll be using in production.

http://ift.tt/1OhLU5k

Link posted via the Art of the Game facebook page

The art of creating cinematic CG trailers | Digital art | Creative Bloq http://bit.ly/1aOwhEq #Cinematic #Trailers – A lot of our pre-vis is centred around fantastic concept art. Where possible, we try to inject as much of this style into our final movies using dramatic 2D matte paintings and stylised texture art.

http://ift.tt/1yZPqsc

Link posted via the Art of the Game facebook page

The 25 Most Beautiful iOS Games Right Now http://bit.ly/1BJyC9K #gameart #mobile – Mobile game development is where the newest and most radical game ideas are born these days. New types of control schemes, perspectives, and game mechanics are being explored by game developers on mobile platforms and the results are nothing short of spectacular.

http://ift.tt/19qQG10

Link posted via the Art of the Game facebook page

EVOLVE Environment Art – Polycount Forum http://bit.ly/1CcYFdy #Environments #Evolve – An art dump of some of the environment stuff created for Evolve. The workflow for the maps was very collaborative and consisted of a primary artist and primary designer for each map with a larger team of artists jumping in to help with specific assets and map needs.

http://ift.tt/1EoVxuf

Link posted via the Art of the Game facebook page

Attract Mode — Laudate Solis New in the shop! This massive Dark… http://bit.ly/1EblpHt #FanArt #DarkSouls – New in the shop! This massive Dark Souls—inspired print of Lordran, designed by friend of Attract Mode, Judson Cowan.

http://ift.tt/1GAP8Mu

Link posted via the Art of the Game facebook page

Hope you enjoyed the Art Of The Game Blog for art and design inspiration from the videogame industry.