Atomhawk Design have created artwork for games such as Devil May Cry, Dead Island, Driver: San Francisco and Mortal Kombat. They have now announced plans to create their own game and released some stunning artwork to herald their foray into game development, along with a sumptuous logo for the fantasy game The Realm. Furthermore they have launched through a Kickstarter campaign, allowing you to buy into the project.
You can see some of their concept art below, featuring character and environments, as well as watch the campaign video which contains animations, potential gameplay footage, some behind the scenes shots and interviews with the talented folks at Atomhawk.
BioShock Infinite has created a game world environment that is as unique as it is breathtaking. Now we have a wealth of artwork to admire from the talents at Irrational Games. Firstly Ben Lo has released his environment concept art that helped to create the beautiful Columbia. Dark Horse have published the 184-page hardcover concept artbook entitled The Art Of BioShock Infinite, reviewed in-depth on Parka Blogs. Finally, there is a feature in the latest issue of 3D Artist on the design and development of the city in the sky, with some interesting insight into the sources that inspired the 1912 era artwork.
I think Columbia is so layered and dense, I’d need to spend time reverse-engineering a core example to state what its aesthetic is in a sentence. The quick answer is that Columbia is a massive stew of references. Some of the key research came from sources like Hello, Dolly!, Gangs of New York, Main Street (USA), Moulin Rouge, the 1900 Paris World Expo, the documentary America 1900, Boardwalk Empire, as well as a handful of websites like www.shorpy.com
Read on for the concept art and book review video.
Naughty Dog have released the second in their Development Series for the upcoming PS3 game, The Last of Us. Titled Wasteland Beautiful, it is a look at the post-apocalyptic style environments from initial concept art through to moody lighting of each scene. The ‘overgrown cities’ theme has long been a fascination for artists and movie makers alike, imagining how nature would take back the urban jungle after mankind has gone. The dev team in the Santa Monica based studio clearly relished the chance to express their creative take on the genre.
Explore the game world, the environments, and the concept artistry at work in the second video of The Last of Us Development series.
The Last of Us is genre-defining experience blending survival and action elements to tell a character driven story about a population decimated by a modern plague. Cities are abandoned and being reclaimed by nature. Remaining survivors are killing each other for food, weapons and whatever they can find. Joel, a ruthless survivor, and Ellie, a young teenage girl who’s braver and wiser beyond her years, must work together to survive their journey across what remains of the United States.
Bungie have announced that they are developing Destiny for PS4 and PS3 as well as releasing two videos featuring the first gameplay footage and some striking new concept art to add to the previously leaked material. The artwork proved so inspiring to Russian designer Ilya V. Boykov he created his own Destiny art in motion animated trailer.
Concept Art World has recently featured two different concept artists who have created some beautiful artwork for the Dead Space 3 game. Joseph Cross and Jens Holdener are the featured artists who have an impressive array of videogame work in their portfolios. Joseph currently works for Bungie and Jens has also created concept art for Dead Space, Dead Space 2, Tomb Raider: Underworld and The Simpsons Game.
PLATIGE Image, the Warsaw based Visual Effects house, have uploaded a great deal of development material from Cyberpunk 2077 on their Behance page. The videogame developed with CD Projekt RED is based on the work by Mike Pondsmith in the 80’s and 90’s. The original inspiration for the story was his desire to recreate the technology and dark, film noir style of Blade Runner. That influence in the game artwork is unmistakable. Take a look through the concept art, character at, environment art, 3D work and some nice user interface graphics as well.
Far Cry 3 character art created by concept artist Bruno Gauthier for Ubisoft Montreal. There is some great artwork here with a real sense of personality being expressed by the characters. Note the intricate tattoo art on several of the characters as well. Bruno has worked on several games in the past, most notably Splinter Cell Conviction (see here, here and here).
While we’re looking at Far Cry 3 you might also want to check out the Kotaku article on Far Cry 3 scrapped ideas concept art. Maybe we’ll see some of this as downloadable content in the future? Read more »
Take a look at some Dark Souls 2 concept art created by From Software for Namco Bandai. It features some gruesome character art with plenty of skeletons, with obligatory glowing cavities. There are fat armoured dwarves with massively oversized axes. Evil black hench horses pulling a chariot that’s been kitted-out Mordor style. We also see a couple of beautifully eerie looking environments.
After a short New Year hiatus AOTG is back and there is loads to catch up on. First up is the God of War Ascension concept art created by Sony’s Santa Monica Studio. They depict the game environments containing sandy hued rocky outcrops set against grey blue skies. The carpeted rooftops over market stalls and Arabic style buildings cut into cliff sides give way to massive animal head carvings in the rock face.
Lucasarts have canned Star Wars Battlefront Online, having been in pre-production since January 2010. It’s not clear how long the game was actually in development for, but concept art has now emerged from Slant Six Games via Siliconera. Sadly the artwork is relatively low res, but it’s still enough to get the inner Star Wars geek interested. The speeder bike seems a little out-of-place on Hoth, but both the hangar and Ion Cannon are very evocative of The Empire Strikes Back.