Welcome to the Art Of The Game Blog for art and design inspiration from the videogame industry.

Killzone Shadow Fall concept art created by Simon Robert, Christopher Brandstrom and Efgeni Bischoff for Guerrilla Games. This gallery features character, vehicle and environment concept art and final rendered 3D models.

Read on to see the Killzone Shadow Fall concept art.


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Sony Computer Entertainment have published a Making Of Beyond: Two Souls development video. The behind the scenes documentary shows how the extensive performance capture created every second of movement in the game, from basic character actions and facial movements to fight scenes and action sequences. The graphics section covers the art direction for the games locations, action sequences and the character design, which had to develop along the fifteen year story arc.

In this latest video posted by Sony, they go behind the scenes of Beyond: Two Souls, this time taking a look at the graphics aspect of the much anticipated upcoming game by Quantic Dream. They’ve also got the third of beyond two souls four part ‘Making Of’ series, which details the huge undertaking that was the year-long performance capture shoot.

Read on to watch the Making Of Beyond: Two Souls video and see concept art and screenshots of the game in development.
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The Banner Saga is a beautifully animated turn-based strategy game created by Stoic Studio. Eyvind Earle, the American master, was the inspiration behind the distinctive art style, with each character painstakingly hand-animated in the style of classic animated films. Recently Kotaku’s Fine Art column declared, “It’s truly some of the most impressive stuff we’ve ever featured on Fine Art, and that’s saying something.” It certainly is. High praise indeed and deservedly so.

Read on to see the launch trailer and behind the scenes videos, as well as an avalanche of artwork from the game.

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The artwork from the immensely succesful The Last Of Us just keeps on coming, demonstrating just how much hard work and talent it takes to create a ‘triple A’ game. We’ve already seen how the infected characters have been developed in The Last Of Us Development Series, but now we can take a closer look at the ZBrush sculpting work of Mike Svymbersky.

Mike Svymbersky worked with Naughty Dog to model the fungicidal zombies as well as helping to create the games’ gore systems. Nice.

Read on to see the ZBrush character art of The Last Of Us Infected.


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As The Last Of Us continues to dominate the game charts, with a slew of near perfect reviews, we can now look back on the incredible work of Naughty Dog’s talented artists with the release of The Art Of The Last Of Us.

Read on to see The Art Of The Last Of Us and concept art created by artists including John Sweeney, Eytan Zana, Shaddy Safadi, Maciej Kuciara,
Nick Gindraux, Aaron Limonick and Hyoung Taek Nam.

You can purchase The Art Of The Last Of Us as a Hardcover and for your Kindle. Need some of this artwork on your wall? Check out the 40inch x 24inch Silk Print Poster.

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Into the Pixel, “An Exhibition of the Art of the Video Game” have announced the 16 winners of the 2013 competition. The games featured in the winning entries include The Last Of Us, Dragon Age III, Assassin’s Creed IV, Rayman Legends and Destiny, which managed to claim two places in final line-up.

Read on to see some of the winning artwork from the Into The Pixel competition.

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Autodesk have uploaded a fascinating presentation by Judd Simantov on the character rigging and modelling techniques used by Naughty Dog in the upcoming survival action game, The Last of Us.

Judd Simantov, 3D artist and Co-founder of Game Character Academy, presents his work on Naughty Dog’s latest project, The Last of Us. His presentation shows the techniques he used in modeling and rigging the game’s primary characters, and he covers special considerations for artists who want to maximize realism and evoke an emotional response from players.

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Yang Qi, a concept artist from China, has posted up some truly stunning artwork on Weibo, the Chinese social media network. The impressive illustrations created for Asura Online, a beautiful looking MMORPG developed by Tecent Games and Quantum Studios set in a Southeast Asian fantasy world.

Read on to see the environment and character art.

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To follow on from the God Of War: Ascension post, Trion Worlds artist Satoshi Arakawa has posted up character art models from the genre crossing MMO game and TV show Defiance on the same forum, ZBrushCentral. It features a variety of rendered character, creature and robot models, comparing high/low poly and textured/untextured states. It’s great to see the effort and skill that goes into creating the inhabitants of a game like Defiance.

The featured artists are Satoshi Arakawa, John Gotch, Nathan Brock and Allan Lee. Read on to see some of the character art from the thread.


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Patrick Murphy from Sony’s Santa Monica Studio has showcased some incredible character models from God of War: Ascension. The software used to sculpt these exceptionally detailed models is Pixologic’s digital sculpting and painting program ZBrush. These and many more awesome character and environment renders have a thread over on ZBrush Central, featuring work by Murphy along with James VanDenBogart, Katon Callaway, Bryan Wynia, Dustin Blattner, Nick Reynolds, Jose Zavala and Jay Machado.

Read on to see a selection of the images below.


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Hope you enjoyed the Art Of The Game Blog for art and design inspiration from the videogame industry.