Welcome to the Art Of The Game Blog for art and design inspiration from the videogame industry.

Renowned comic book artist Todd McFarlane, best known for the fantasy series Spawn, has created the poster art for the latest game in the Ubisoft franchise, Assassin’s Creed 4: Black Flag. Watch the short video below to see the irrepressible McFarlane in action.

You can pre-order the poster and exclusive in-game content here: http://ubi.li/HCZTw

In this video, see the creative vision of Todd McFarlane in his explosive interpretation of the world of Assassin’s Creed 4 Black Flag and its new hero Edward Kenway. This collectible poster is available now for a limited time only with pre-order at GameStop.

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Check out this ‘making of’ video from German VFX studio Polynoid. It’s a series of openers to the HALO based web series, Forward Unto Dawn, featuring cinematic visuals, motion graphics and user interfaces.

For this project we collaborated with 343 Industries to create five openers for the “Forward Unto Dawn” web series promoting the release of “Halo 4″. All titles combined result in a seamless narrative, closing the gap between the end of HALO 3 and the beginning of HALO 4. This is a montage of the five pieces with Music & Sound design by Michael Fakesch.


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Axis Animation have recently released two behind the scenes videos for their game related vfx work. The studio has been involved in creating Halo 4 Spartan Ops, an episodic adventure that blends immersive storytelling, high-quality cinematic sequences and action-packed gameplay to deliver an unprecedented serialized experience. The video features Concept Art and Design, Modelling, Storyreel, Performance capture, Animation, Lighting and VFX.

The second behind the scenes video features characters from Street Fighter and Tekken integrated into a live action commercial. The actors heads, covered by some fetching green stockings, were tracked to allow the CG character heads to be composited into the scene.

Axis have an impressive array of games work in their portfolio. Five of their videos are featured below, displaying a range of cinematics and motion graphics work.


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They’re NOT Zombie’s!

Naughty Dog are releasing a series of development videos that will pull back the curtain on our design, our technology, and our ideas that shape The Last of Us. This first video reveals the idea behind the fungus infection that has jumped from insects to humans. An intriguing idea compounded by the wonderful concept art and modelling on display in The Last Of Us game.


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3D World have taken an in-depth look into Blur Studio’s epic cinematic trailer for The Elder Scrolls Online.

After watching this truly awesome cinematic, that’s got fantastic CG characters and scenery, cool VFX and animation, and more werewolves and extendable wooden ladders than you could shake a stick at, we caught up with Blur Studio’s Senior CG supervisor Jerome Denjean to ask him some technical details…

Their pipeline includes 3DS Max for layout, modeling, lighting and rendering; Softimage XSI for rigging and animation; ZBrush, Mudbox and Mari for modeling and texturing, V-Ray 2.0 for rendering; Eyeon’s Digital Fusion for compositing and Ornatrix for the CG hair creation.

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Imaginary Forces takes the videogame cinematic to a new level with Sony’s God of War live action trailer. Is it any further removed from the game than a rendered cinematic? Or is it a forerunner to a movie? Read the blurb, then watch the trailer.

What drives a warrior to relentless brutality? Deceived into murdering his beloved wife and child by Ares, the brutal warrior Kratos of Sony’s “God of War” video game series has endlessly sought to avenge the unthinkable deed he was tricked into committing. Director Karin Fong peers past the gruesome ferocity to uncover the genuine humanity and emotion brought on by this pivotal moment in the affecting 2:00 live action trailer “From Ashes” for the launch of Sony’s “God of War: Ascension” title, produced direct-to-client.

See below for a visual FX breakdown of the scene in Allan McKay’s 2013 Reel as well as Imaginary Forces’ Blood and Ink teaser for God Of War Ascension.

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PLATIGE Image, the Warsaw based Visual Effects house, have uploaded a great deal of development material from Cyberpunk 2077 on their Behance page. The videogame developed with CD Projekt RED is based on the work by Mike Pondsmith in the 80’s and 90’s. The original inspiration for the story was his desire to recreate the technology and dark, film noir style of Blade Runner. That influence in the game artwork is unmistakable. Take a look through the concept art, character at, environment art, 3D work and some nice user interface graphics as well.

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There’s no doubt that Crysis 3 looks like it will absolutely stunning. A game verging on cinematic quality. So then, a chance to have a good look behind the scenes of this hyper-realistic first-person shooter is just too good to miss. The Creators Projects are running a new five-part series exploring the creative process behind some of today’s most popular video games, co-developed with leading game magazine, Kill Screen. This first episode is certainly worth 7 minutes of your time.
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We’re back, after a brief hiatus, with an array of ‘Behind The Scenes’ videos. I must admit that I sometimes prefer the ‘making of’ on a special edition Blu Ray to the actual film itself, and it’s no different with games. It’s great to see the array of different talents that are ruthlessly exploited employed together to create a ‘triple A’ game.

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Hope you enjoyed the Art Of The Game Blog for art and design inspiration from the videogame industry.