Welcome to the Art Of The Game Blog for art and design inspiration from the videogame industry.

Monthly Archives: May 2015

Interested in becoming a concept artist in the video game industry but don’t know where to start? The Big Bad World of Concept Art for Video Games: An Insider’s Guide for Students is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to do just that. Professional Concept Artist and Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey.

Find out more: The Big Bad World of Concept Art for Video Games: An Insider’s Guide for Students | Concept Art World

 

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Concept Artist Justin Murray was kind enough to share some of the concept art pieces he created for NetherRealm Studios’ Mortal Kombat X. Justin created concepts for a variety of charters including Cassie Cage, Reptile, Ermac, Torr, Ferra, Kitana, Mileena and Takeda. Be sure to also check out his work for Injustice: Gods Among Us.

See the full set of images here: Exclusive ‘Mortal Kombat X’ Concept Art by Justin Murray | Concept Art World

 

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Remember the gorgeous Luminous Engine tech demo Square Enix showed off three years ago? The firm showed it again at Microsoft’s Build Conference, this time utilizing DirectX 12. The Witch Chapter 0 [cry] real-time tech demo was created from research “will be incorporated into” the Luminous Studio engine for use in future game development.

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A new TV spot and behind-the-scenes video for The Witcher 3: Wild Hunt have debuted online, showing off CD Projekt RED’s latest title.

CD Projekt RED has released both a new TV spot as well as behind-the-scenes video for The Witcher 3: Wild Hunt, a story-driven next-generation open world role-playing game set in a visually stunning fantasy universe full of meaningful choices and impactful consequences.

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