Watch a 10-minute 1080p jogthrough of Final Fantasy 15’s greenery | Joystiq http://aol.it/1utULsA #EnvironmentArt #FF15 – A demo to showcase the open environments in 1080p, along with a three-minute tech video blueprinting the level of detail going into FF15.
Ren Kikuchi FX Show Reel 2014 on Vimeo http://bit.ly/1GVIdiR #vfx #cinematic – This is a collection of my work from Blizzard Entertainment Cinematics Department from 2008-2014. Works are done using Houdini, Max and Maya along with Realflow, Naiad and rendered in Renderman, and FX precomps are done on Nuke.
Pro tips for designing a video game enemy | Digital art | Creative Bloq http://bit.ly/1xkDGUc #ConceptArt #CharacterDesign – Fred Augis worked on the video game Remember Me, and here he describes the thinking behind this concept of a lethal robotic adversary.
Creative Review – Dystopian Manchester in Digital Art http://bit.ly/1v614om #ConceptArt #gameart – One of the most prominent structures in Manchester is Ian Simpson’s famous Beetham Tower, home to the city’s Hilton Hotel, which has been re-imagined, taking on science fiction and recent video games such as Halo and Gears of War as major influences.
Concept Art World » BioWare releases New Mass Effect 4 Concept Art http://bit.ly/1EwDQIS #ConceptArt #MassEffect – BioWare celebrated N7 Day by releasing some new concept art for their upcoming Mass Effect title.
[ ? ] Every Day is Play | typetoken® http://bit.ly/1uLfjP6 #gameart #artbook – Covering a varied range of topics from both inside and outside the gaming industry, the book houses over 30 key features and interviews, and over 1000 images from artists around the world.
The making of that live action Call of Duty: Advanced Warfare spot | fxguide http://bit.ly/1uF2XHI #AdvancedWarfare #vfx – Translating the game experience into a live action launch trailer can be a daunting task, but it’s one that Pony Show director Peter Berg and a crack team of filmmakers have achieved with ‘Discover Your Power’ to promote the release of Activision’s Call of Duty: Advanced Warfare. Visual effects supervisor Paul O’Shea gives fxguide a blow-by-blow account of the shoot and effects work.
3D Video: Geomerics and Epic team up for amazing demo | 3D Artist – Animation, Models, Inspiration & Advice | 3DArtist Magazine http://bit.ly/13avYQ7 #UnrealEngine #Enlighten – Watch as Enlighten’s global illumination technology and Unreal’s dynamic lighting combine to create what we’ll all agree are some incredible effects.
It is your Destiny | fxguide http://bit.ly/1yFvRWH #vfx – Prologue worked with Bungie to deliver this cinematic and we found out from some of the key team – directors Simon Clowes and Ilya V. Abulkhanov, CG supervisor Lee John Nelson, producer Armando Plata and FX supervisor Alan McKay how they did it – including a surprising practical shot.
The Work Of A Capcom Concept Art Legend http://bit.ly/1nJaAu4 #conceptart – Naru Omori is a veteran video game artist who has spent pretty much his entire career at Capcom, both in the company’s Japanese and North American studios. In that time, he’s contributed to series like Resident Evil, Dead Rising and Devil May Cry.