Welcome to the Art Of The Game Blog for art and design inspiration from the videogame industry.

Yearly Archives: 2013

Apologies If This Art Slaps You In The Eyeballs

Based in Brooklyn, Roxie Vizcarra works as an illustrator for Rockstar. For someone working in the games business, it’s different. Even in their spare time, most game artists draw the same stuff they would for work: spaceships, robots, orcs. Vizcarra’s stuff jumps off the screen and punches you in the mouth. It’s vibrant, colourful, badass.

http://bit.ly/1i1asgN

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Stunning Assassin’s Creed Artworks

Assassin’s Creed is a game that really changed the stealth game genre, with a open world and with a aesthetic that remind classics like the Prince of Persia. I think any fan of this Ubisoft Brand must be pretty anxious to see the new Assassin’s Creed IV: Black Flag to be released in November. But for now let’s sit and enjoy this awesome fan art samples

http://bit.ly/H6byMq

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Looking for New Inspiration? Get It from Video Games

Video game design is some the most cutting-edge anywhere, and Web developers and designers could learn a lot from these titles and their websites. Not only do the websites accurately reflect the titles they’re representing visually, video game websites often create a user experience that is just as fun as playing the games. Here are just a few games, their design elements, and the official websites that share these elements web developers could take a cue from.

http://bit.ly/H675tf

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Sony Computer Entertainment have published a Making Of Beyond: Two Souls development video. The behind the scenes documentary shows how the extensive performance capture created every second of movement in the game, from basic character actions and facial movements to fight scenes and action sequences. The graphics section covers the art direction for the games locations, action sequences and the character design, which had to develop along the fifteen year story arc.

In this latest video posted by Sony, they go behind the scenes of Beyond: Two Souls, this time taking a look at the graphics aspect of the much anticipated upcoming game by Quantic Dream. They’ve also got the third of beyond two souls four part ‘Making Of’ series, which details the huge undertaking that was the year-long performance capture shoot.

Read on to watch the Making Of Beyond: Two Souls video and see concept art and screenshots of the game in development.
 
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Turning video games’ deadliest weapons into art you can hold

Don’t call them toys. Don’t call them collectibles. To the team at Triforce, the arsenal of life-sized video game weapons they sell is art.

http://bit.ly/1cDIeuA

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Yaiba: Ninja Gaiden Z gets a Dark Horse digital comic

Dark Horse Comics have teamed up with Keiji Inafune and Team Ninja to create a digital comic to introduce fans to the world of upcoming game Yaiba: Ninja Gaiden Z. Writers Tim Seeley and Josh Eamons and art from Rafael Ortiz will deliver three vignettes for the comic.

http://bit.ly/GPr4x7

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Worth Checking Out: Knite & The Ghost Lights

Using techniques to handcraft and photograph all art into the game (similar to that in The Neverhood and The Swapper), Knite & The Ghost Lights ends up looking more like an early stop-motion film by Tim Burton than an actual video (which is good thing, obviously).

http://bit.ly/15XKHsy

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This video game photographer creates art out of virtual worlds

Critics might not agree whether video games are art, but it’s hard to deny that they contain art within. That’s what Duncan Harris, aka DeadEndThrills, seeks to capture with his virtual camera. He’s been at it for a few years now, and the result is not to be missed: a collection of spectacular vistas and compelling portraits of people and places that never existed.

http://bit.ly/19wpcFe

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No, These Aren’t Vacation Photos. They’re GTA V Screenshots.

Phil Rose, a photographer with more than two decades’ worth of experience, specializes in landscapes. He’s also a dedicated gamer. GTA V’s snapshot feature, through the game’s smartphone, appealed to both interests, resulting in some legitimately beautiful images and a Flickr group he set up to share them.

http://bit.ly/1dZicjh

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Not All Game Art Has To Feature Dragons, Mechs And/Or Wastelands

Kyrie is a Korean illustrator who freelances mostly for the games industry. Her work as a character designer is a welcome change from the armoured men, dragons, thick necks and post-apocalyptic wastelands you normally see around here.

http://bit.ly/172zhnA

Link posted via the Art of the Game facebook page

Hope you enjoyed the Art Of The Game Blog for art and design inspiration from the videogame industry.