Welcome to the Art Of The Game Blog for art and design inspiration from the videogame industry.

Monthly Archives: September 2013

Awesome Art From A Man Responsible For EA’s “Orange Soldier Glow”

It’s been a design mainstay for some EA games since Bad Company 2, the “orange glow behind a soldier dude” effect about as iconic as modern game art gets. If you want someone to blame/thank for this trend, then Robert Sammelin is a good place to start.

http://bit.ly/19zFZBY

Link posted via the Art of the Game facebook page

New Videogame Art Site Available http://bit.ly/1aZQy4G

Some videogame box art is absolutely stunning, some less so. Adam Gidney has decided to create a new website dedicated to the former, and while it’s still in its early stages, it’s certainly worth a look.

http://bit.ly/1dEv91N

http://www.boxequalsart.com/

Link posted via the Art of the Game facebook page

The Bureau: XCOM Declassified Concept Art by Eddie Del Rio

Concept artist Eddie Del Rio was kind enough to share some of the concept artwork that he created for The Bureau: XCOM Declassified. His past clients include Lucas Arts, THQ, Activision, 2K, Disney, EA, Imagineering, Legendary and Lucasfilm.

http://bit.ly/19zCSdn

Link posted via the Art of the Game facebook page

TGS: Hohokum: The Artsiest Game on PS4?

I appreciate the fact that Sony chose to showcase a decidedly arty project like Hohokum amid all the flash and sizzle of the PS4’s early lineup. It made a pleasant contrast to most of the other games on offer, with a simple art style complemented by chill music and totally nebulous play goals emphasizing discovery through relaxation.

http://bit.ly/19ut05L

Link posted via the Art of the Game facebook page

Mind-blowing VFX in epic Starcraft II trailer | 3D | Creative Bloq

When Blizzard Entertainment Europe asked artist Jose Jacas to create a trailer for Starcraft II: Heart of the Swarm he had to deliver high-quality work in a very short time frame. Here, he reveals how he did it…

http://bit.ly/19x3Su0

Link posted via the Art of the Game facebook page

Type:Rider – A typographic video game created by Arte

“Type: Rider” is a typographic video game designed by Arte and Cosmografik to discover all the history of typography through an interactive experience.

http://bit.ly/16neLMW

Link posted via the Art of the Game facebook page

Autodesk have published some Splinter Cell: Blacklist development videos in their Digital Entertainment & Visualisation Community website, Area. They explain how using tools like 3DS Max, MotionBuilder and Scaleform, Ubisoft Toronto has taken the latest generation of Splinter Cell to the next level.​

In the first video the designers discuss the importance of building game UI seamlessly into the game world in the most natural way possible to improve gameplay experience. In the second they discuss the process and tools they used to create the most realistic Sam Fisher to date. Combined with full motion and facial capture, Ubisoft used a pipeline including 3ds Max and MotionBuilder to ensure that the game’s characters move fluidly no matter how acrobatic the player wants to be.​

Read on to see screenshots of the game in development and see the video series on Ubisoft’s Splinter Cell: Blacklist.
 
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New Gravity Rush title teased by Sony in latest trailer

While little information about the game is available, the trailer offers a look at environment art as well as a glimpse of protagonist Kat. The teaser trailer ends with the words “Fall again” and “a new project by Team Gravity”.

http://bit.ly/18CS2NI

Link posted via the Art of the Game facebook page

The Crew is a community-based action-driving game set in a massive open-world, developed by Ivory Tower for next-gen consoles and high-end PC, in partnership with Ubisoft Entertainment.

Unit Image, creators of the cinematic trailer, have not given any details of the tools or pipeline used for the VFX piece, but they have released a ‘making of’ video. It shows several scenes from the trailer in different rendered states such as wireframe model, untextured with global illumination, textures and lighting, and particles and effects.

Read on to see The Crew trailer, the ‘making of’ video and high res screenshots.

 

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The Last Of Us title sequence has been featured by Art of the Title, the leading online resource of title sequence design, spanning the film, television, conference, and videogame industries. It includes a fascinating discussion with Naughty Dog Creative Director Neil Druckmann, Title Sequence Director/DP Kevin Joelson, and Title Design Director Henry Hobson. The majority of the shots have been achieved in camera using macro photography to film sponges, ink and compressed air in slow motion.

Read on to see The Last Of Us title sequence and stills.

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