Welcome to the Art Of The Game Blog for art and design inspiration from the videogame industry.

Monthly Archives: April 2013

RealtimeUK have released a new reel to showcase their recent game work. The Military Games Reel features cinematics and cut scenes from World Of Tanks, World Of Warplanes and World Of Warships. As ever their vfx work is sublime with the explosions, created using Afterworks’ FumeFX, being the star of the show.

Read on to see the Military Games Reel and other game trailers.
 
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Atomhawk Design have created artwork for games such as Devil May Cry, Dead Island, Driver: San Francisco and Mortal Kombat. They have now announced plans to create their own game and released some stunning artwork to herald their foray into game development, along with a sumptuous logo for the fantasy game The Realm. Furthermore they have launched through a Kickstarter campaign, allowing you to buy into the project.

 

You can see some of their concept art below, featuring character and environments, as well as watch the campaign video which contains animations, potential gameplay footage, some behind the scenes shots and interviews with the talented folks at Atomhawk.

 

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Nave Arcade Game is a retro styled arcade game created by two indies and a latin american community of artists. The graphics are entirely monochrome pixel art, perfectly suiting the classic survival space-shooter, or as they prefer to call it, a “resistance” game. It evokes memories of many of the games I grew up on, but interestingly this game is only available to play on the arcade to make you appreciate the complete experience.

 Videogamo, Inc. brings you NAVE, a survival space-shooter, or, as we call it, a “resistance” game. Grow your spaceship and resist as much time as you can by dodging and shooting enemies, grabbing power-ups and controlling difficulty by using the “Turbo” feature.

For those that can speak Spanish there is a series of developer diary videos. Otherwise the first video below is an extensive interview with Tom Garcia and Nando Sarmiento on the making of the game and their inspiration. The stylish trailer for the game follows.

 

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Ubisoft have released a freaky reveal trailer for Far Cry 3: Blood Dragon in the style of an 8o’s cartoon series, complete with VHS style tracking, scratches and chroma offset effects. The campaign also includes a takeover of the Far Cry 3 website, with a nice motion graphics hack of the old site leading to the Blood Dragon site.

The year is 2007. It is the future. Earth has been ravaged by a nuclear war and new paths for peace must be found. A U.S. cyborg army may have found a solution: a powerful bioweapon on a distant island. A Mark IV Cyber Commando, Sergeant Rex Power Colt has been sent over to gather information and figure out what the hell is going on.

Read on to watch the videos.

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BioShock Infinite has created a game world environment that is as unique as it is breathtaking. Now we have a wealth of artwork to admire from the talents at Irrational Games. Firstly Ben Lo has released his environment concept art that helped to create the beautiful Columbia. Dark Horse have published the 184-page hardcover concept artbook entitled The Art Of BioShock Infinite, reviewed in-depth on Parka Blogs. Finally, there is a feature in the latest issue of 3D Artist on the design and development of the city in the sky, with some interesting insight into the sources that inspired the 1912 era artwork.

I think Columbia is so layered and dense, I’d need to spend time reverse-engineering a core example to state what its aesthetic is in a sentence. The quick answer is that Columbia is a massive stew of references. Some of the key research came from sources like Hello, Dolly!, Gangs of New York, Main Street (USA), Moulin Rouge, the 1900 Paris World Expo, the documentary America 1900, Boardwalk Empire, as well as a handful of websites like www.shorpy.com

Read on for the concept art and book review video.

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Naughty Dog have released the second in their Development Series for the upcoming PS3 game, The Last of Us. Titled Wasteland Beautiful, it is a look at the post-apocalyptic style environments from initial concept art through to moody lighting of each scene. The ‘overgrown cities’ theme has long been a fascination for artists and movie makers alike, imagining how nature would take back the urban jungle after mankind has gone. The dev team in the Santa Monica based studio clearly relished the chance to express their creative take on the genre.

Explore the game world, the environments, and the concept artistry at work in the second video of The Last of Us Development series.

The Last of Us is genre-defining experience blending survival and action elements to tell a character driven story about a population decimated by a modern plague. Cities are abandoned and being reclaimed by nature. Remaining survivors are killing each other for food, weapons and whatever they can find. Joel, a ruthless survivor, and Ellie, a young teenage girl who’s braver and wiser beyond her years, must work together to survive their journey across what remains of the United States.

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Renowned comic book artist Todd McFarlane, best known for the fantasy series Spawn, has created the poster art for the latest game in the Ubisoft franchise, Assassin’s Creed 4: Black Flag. Watch the short video below to see the irrepressible McFarlane in action.

You can pre-order the poster and exclusive in-game content here: http://ubi.li/HCZTw

In this video, see the creative vision of Todd McFarlane in his explosive interpretation of the world of Assassin’s Creed 4 Black Flag and its new hero Edward Kenway. This collectible poster is available now for a limited time only with pre-order at GameStop.

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Check out this ‘making of’ video from German VFX studio Polynoid. It’s a series of openers to the HALO based web series, Forward Unto Dawn, featuring cinematic visuals, motion graphics and user interfaces.

For this project we collaborated with 343 Industries to create five openers for the “Forward Unto Dawn” web series promoting the release of “Halo 4″. All titles combined result in a seamless narrative, closing the gap between the end of HALO 3 and the beginning of HALO 4. This is a montage of the five pieces with Music & Sound design by Michael Fakesch.

 

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Three game designers from EA’s Australian studio Firemint have formed a new indie outfit, Loveshack Entertainment. Their first project, Framed, is an interactive comic strip for tablet and mobile devices. The motion graphic concept video below really shows the potential of narrative manipulation as a game mechanic. It also shows how cool it could look. Imagine playing out your favourite comic strip or graphic novel in this format.

Framed is a novel, dramatic, panel-shifting game experience where every panel tugs on the outcome of the story. Presented as a storyboard each panel depicts an important action/event. Players must rearrange the order of the panels to change the delivery and outcome of the narrative. With each action framed by the last, context is everything.

By touching, dragging and otherwise manipulating story panels, the player changes the sequence of events, altering the narrative outcome and helping the man escape. The game’s simple, core mechanic of re-arranging story panels to navigate each scene is based on a deep understanding of how narratives play out. Namely, each meaningful event in a story is defined not only by the action taken, but more importantly, the context in which that action occurs.

Framed launches in 2013 across multiple platforms including PC/Mac, tablets and phones.

 

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