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Monthly Archives: March 2013

Elemental79 has created a hi-res, remastered version of the 1994 16-bit classic Super Metroid. Check out the image below, as well as time-lapse video of his Photoshop skills in action.

This is a remastered screenshot from the video game Super Metroid. Released in 1994 Super Metroid featured an open world where bounty hunter Samas Aran must defeat Mother Brain to keep the galaxy safe from improper use of Metroids. There are also space pirates there looking to use Metroids to gain power. I think that is right.

Super Metroid’s game style has lived on in many great Castlevania games. These Metroidvania games are among my favorite, but Super Metroid still stands out as the one I’d most like to see in high definition. Another great aspect of the game was the music. Featured in this video is the music of Blake Robinson. He has lots of amazing video game remixes and I’d highly recommend a visit to his channel… http://www.youtube.com/user/dummeh

In order to give the screenshot a 16×9 aspect ratio this is not an actual screenshot from the game, but made up of several screenshots and sprite sets. Included in this scene is a metroid, which is not accurate to the game, but believable since there wouldn’t be a logical reason that one could not wander into Mother Brain’s room (And I really wanted to remake the metroid). I tried desperately to make this video under 10 minutes, but could not bring myself to edit out parts of the video that I feel communicate the process accurately. So this video shows the entire process from beginning to end with minimal cuts.

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Following the recent and very successful reboot of the Tomb Raider franchise, you can now buy limited edition Tomb Raider art prints from the official store. Take a look below at some of the available artwork created by talented artists and fans of the game. Furthermore, you can also watch two videos of artist Stanley Artgerm Lau colouring his ‘Survivor’ painting from a livestream broadcast.


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VFX artist Jose Jacas was hired by Blizzard Entertainment Europe to make a trailer for the Starcraft 2: Heart of the Swarm Expansion event in Versailles, France. The result is a fun integration of real world and game world action.

The concept was to create a Zerg invasion of the city, integrating 3D models from the Starcraft in-game cinematics into real environments filmed on location. Character animations were re-used from the game cinematics, with a few additions and tweaks by myself where needed. PFTrack was used, to a very high standard, for the 3D Tracking. Maya was utilised to create the animation and lighting, with some Cinema 4D help. Finally, it was all composited in Nuke with some After Effects/Particular bits.

Impressive work. Watch the final video below.


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The latest 3D World is a game dev issue with in-depth features and tutorials for creating game art. In particular, there’s an article on Sony’s brand new multiplayer game engine, ForgeLight, and a lesson on how to model game characters in 3DS Max.


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Axis Animation have recently released two behind the scenes videos for their game related vfx work. The studio has been involved in creating Halo 4 Spartan Ops, an episodic adventure that blends immersive storytelling, high-quality cinematic sequences and action-packed gameplay to deliver an unprecedented serialized experience. The video features Concept Art and Design, Modelling, Storyreel, Performance capture, Animation, Lighting and VFX.

The second behind the scenes video features characters from Street Fighter and Tekken integrated into a live action commercial. The actors heads, covered by some fetching green stockings, were tracked to allow the CG character heads to be composited into the scene.

Axis have an impressive array of games work in their portfolio. Five of their videos are featured below, displaying a range of cinematics and motion graphics work.


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Capcom have published a release-date trailer for Remember Me. If you can ignore the rather nauseating exposition, the visuals for this game look a real treat. The environments look amazing, like a Ridley Scott/Syd Mead inspired theme park that is just begging to be explored.

The user interface and motion graphics work look great as well. The usually overused chromatic aberration and TV scan line effects somehow seem fresh and work particularly well with the abstract 3D distortions seen in the ‘Mem­ory Remix’ scenes.

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