How to create a basic game environment | 3D | Creative Bloq http://bit.ly/1cf5dyr #Environments #UnrealEngine4 — Here I will guide you through the process of creating a realistic environment with very basic assets, using the brand new Unreal Engine 4.
Texturing tips from Naughty Dog | 3D Artist — Animation, Models, Inspiration & Advice | 3DArtist Magazine http://bit.ly/1cf4pte #GameArt #NaughtyDog — In this workshop we’re going to look at the type of maps you’ll need to produce such next-gen art. We’ll discuss the types of maps you’ll be using in production.
The art of creating cinematic CG trailers | Digital art | Creative Bloq http://bit.ly/1aOwhEq #Cinematic #Trailers — A lot of our pre-vis is centred around fantastic concept art. Where possible, we try to inject as much of this style into our final movies using dramatic 2D matte paintings and stylised texture art.
Making of World of Warships http://bit.ly/1aku8js #Cinematic #VFX — This trailer called for both a naval and aerial battle that climaxes in huge scenes of destruction before one of the ships sinks to its murky doom.
The 25 Most Beautiful iOS Games Right Now http://bit.ly/1BJyC9K #gameart #mobile — Mobile game development is where the newest and most radical game ideas are born these days. New types of control schemes, perspectives, and game mechanics are being explored by game developers on mobile platforms and the results are nothing short of spectacular.
EVOLVE Environment Art — Polycount Forum http://bit.ly/1CcYFdy #Environments #Evolve — An art dump of some of the environment stuff created for Evolve. The workflow for the maps was very collaborative and consisted of a primary artist and primary designer for each map with a larger team of artists jumping in to help with specific assets and map needs.
Attract Mode — Laudate Solis New in the shop! This massive Dark… http://bit.ly/1EblpHt #FanArt #DarkSouls — New in the shop! This massive Dark Souls—inspired print of Lordran, designed by friend of Attract Mode, Judson Cowan.
Sunset Overdrive Concept Designs by Julien Renoult http://bit.ly/1x118Y0 #CharacterArt #SunsetOverdrive — Concept designer and illustrator Julien Renoult a.k.a. Leeroy Vanilla, has released some of the concepts and character designs he created for Sunset Overdrive. Julien is currently working in the entertainment industry, designing for feature films, video games and books.
Unreal Engine Sizzle Reel — GDC 2015 http://bit.ly/18IqjE1 #GameDev #UnrealEngine — Unreal Engine 4 is now available to everyone for free, and all future updates will be free! You can download the engine and use it for everything from game development, education, architecture, and visualization to VR, film and animation.
ArtStation — Hugo Beyer http://bit.ly/1AGaDdp #GameArt #TheOrder1886 — Sr. Environment Texture Artist at Ready at Dawn, Hugo Beyer, has released a series of props, materials and sculpts from stunning cinematic PS4 game, The Order 1886.