Welcome to the Art Of The Game Blog for art and design inspiration from the videogame industry.

Alien: Isol­a­tion (2014) — Art of the Title http://bit.ly/1yXSa8x #Motion­Graph­ics #Ali­en­Isol­a­tion — In the spirit of the ori­ginal Alien, Isol­a­tion is a game about loss and sur­vival against the odds — not badasses on a bug hunt. This return to the series’ roots is made abund­antly clear by the game’s title sequence.

http://ift.tt/1zsRc8c

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Concept Art World » Assassin’s Creed Unity Concept Art by Gilles Beloeil http://bit.ly/1IzNm0P # Con­cept­Art #ACUnity — Concept artist, illus­trator and matte painter Gilles Beloeil has released some of the concept art he cre­ated for Assassin’s Creed Unity.

http://ift.tt/1vPVcye

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Concept Art World » Far Cry 4 Concept Art by Don­glu Yu http://bit.ly/1zOLcV7 #Con­cept­Art #Farcry4 — Concept artist Don­glu Yu has pos­ted some of the concept art­work she cre­ated for Far Cry 4.

http://ift.tt/1GdD7NH

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The New Nathan Drake Shows Off The Power of the PS4 http://bit.ly/1scqXSu #Char­ac­ter­Art #Uncharted4 — This panel, which comes from last week’s Play­Sta­tion Exper­i­ence show, has the Naughty Dog team talk­ing about how they draf­ted the new­est Nathan Drake model. In short, there was a lot of thought put into the new Nathan Drake.

http://ift.tt/1ByGSxn

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Zoom­ing in on Assassin’s Creed: Unity | fxguide http://bit.ly/1uf9FhN #Cine­matic #Assas­sin­sCreed — Blur was called on to pro­duce a :60 trailer show­cas­ing a 1780s Paris set­ting and hordes of assas­sins, and then also deliver scenes that incor­por­ated online com­munity gen­er­ated char­ac­ter designs for an inter­act­ive ver­sion of the trailer.

http://ift.tt/1Gf0qoC

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The Art Of An MMO That Was Can­celled After NINE YEARS Of Devel­op­ment http://bit.ly/1yTNqEc #Con­cept­Art #Worl­dOf­Dark­ness — Erling Sævarsson recently spent six years work­ing at CCP, on the ill-fated World of Dark­ness MMO, a game we will never get to play, but whose art we can at least appreciate.

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The Mak­ing of Sun­set Over­drive | The Gnomon Work­shop News http://bit.ly/1vKerZK #Sun­setOver­drive #Gnomon — Join Gnomon and Insom­niac Games for a behind-the-scenes look at Sun­set Over­drive, an open-world play­ground of post-apocalyptic pos­sib­il­it­ies. The com­pany behind Ratchet and Clank, Res­ist­ance, and Fusein­vite you to exper­i­ence a spe­cial making-of present­a­tion and dis­cus­sion panel cov­er­ing design, anim­a­tion, effects and more.

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The Witcher 3 / Steel­books by Krzysztof Domaradzki | Inspire­First http://bit.ly/1yIkuij #illus­tra­tion #Witcher3 — The illus­tra­tions focus on depict­ing game char­ac­ters, mon­sters and the gigantic, lim­it­less open world of the game.

http://ift.tt/1vGHDkh

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Concept Art World » Far Cry 4 Char­ac­ter Concept Art by Aadi Sal­man http://bit.ly/124NFiK #Char­ac­ter­Art #FarCry4 — Concept Artist and illus­trator Aadi Sal­man was kind enough to share some of the char­ac­ter designs he cre­ated for Far Cry 4.

http://ift.tt/1FxkPF5

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Concept Art World » Hell­blade Concept Art by Aless­andro Taini(Talexi) http://bit.ly/11XelCY #Con­cept­Art #Hell­blade — Visual Art Dir­ector Aless­andro Taini has pos­ted some of the concept art he cre­ated for Hell­blade, an upcom­ing title by inde­pend­ent video game developer Ninja Theory.

http://ift.tt/1ClAhrr

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Hope you enjoyed the Art Of The Game Blog for art and design inspiration from the videogame industry.