Welcome to the Art Of The Game Blog for art and design inspiration from the videogame industry.

3D Video: Geo­mer­ics and Epic team up for amaz­ing demo | 3D Artist — Anim­a­tion, Mod­els, Inspir­a­tion & Advice | 3DArtist Magazine http://bit.ly/13avYQ7 #UnrealEn­gine #Enlighten — Watch as Enlighten’s global illu­min­a­tion tech­no­logy and Unreal’s dynamic light­ing com­bine to cre­ate what we’ll all agree are some incred­ible effects.

http://ift.tt/1u7I20m

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It is your Des­tiny | fxguide http://bit.ly/1yFvRWH #vfx — Pro­logue worked with Bungie to deliver this cine­matic and we found out from some of the key team – dir­ect­ors Simon Clowes and Ilya V. Abulkhanov, CG super­visor Lee John Nel­son, pro­du­cer Armando Plata and FX super­visor Alan McKay how they did it – includ­ing a sur­pris­ing prac­tical shot.

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The Work Of A Cap­com Concept Art Legend http://bit.ly/1nJaAu4 #con­cept­art — Naru Omori is a vet­eran video game artist who has spent pretty much his entire career at Cap­com, both in the company’s Japan­ese and North Amer­ican stu­dios. In that time, he’s con­trib­uted to series like Res­id­ent Evil, Dead Rising and Devil May Cry.

http://ift.tt/1v59shP

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Bay­on­etta 2’s Concept Art Is Just The Best http://bit.ly/1sO5iN4 #con­cept­art #Bay­on­etta — Con­tinu­ing her series of posts out­lining how the game’s char­ac­ters were designed, Platinum’s Mari Shi­mazaki has shared more art­work from the devel­op­ment of the excel­lent Bay­on­etta 2.

http://kotaku.com/bayonetta-2s-concept-art-is-just-the-best-1649153007?utm_content=bufferd18cb&utm_medium=social&utm_source=facebook.com&utm_campaign=buffer

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EXCLUSIVE: Your First Look At Concept Art From The Evil Within ♫ http://bit.ly/1CB1r8F | Australia’s Premier Music News & Reviews Web­site http://bit.ly/1CB1pxt #con­cept­art #TheEvil­Within — The survival/horror style game was developed by the man behind the iconicRes­id­ent Evil series, Shinji Mikami, and it looks — just like its epic pre­de­cessors — scary as shit!

http://ift.tt/1DlXabn

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Book Review: The Art of Alien: Isol­a­tion | Parka Blogs http://bit.ly/1wmBGJb #con­cept­art #Ali­en­Isol­a­tion — There is only one alien in the game, which means in this art­book, the bulk of the concept art on the char­ac­ters, weapons, space­ships, interior design and environment.

http://ift.tt/1wnr5xx

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Book Review: The Art of Alien: Isol­a­tion | Parka Blogs http://bit.ly/1wmBF7Z #con­cept­art #Ali­en­Isol­a­tion — There is only one alien in the game, which means in this art­book, the bulk of the concept art on the char­ac­ters, weapons, space­ships, interior design and environment.

http://ift.tt/1y2h2x3

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Mak­ing of Dread­nought­Com­puter Graph­ics & Digital Art Com­munity for Artist: Job, Tutorial, Art, Concept Art, Port­fo­lio http://bit.ly/1nm5QL0 #vfx #Dread­nought — Mak­ing of Dread­nought E3 Game Teaser by Aix­sponza Stu­dio. Cre­ated using 3dCoat, Cinema4d, After Effects, World­Ma­chine, Tur­bu­lenceFD and Krakatoa.

http://ift.tt/11ocUNn

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the vfx show #190: Bungie’s Des­tiny | fxguide http://bit.ly/1vSTefH #vfx #Des­tiny — Mike Sey­mour, Matt Wal­lin and new vfx show host Andrew User depart from the usual visual effects film dis­cus­sion to look at the visual effects of the new Bungie game Des­tiny, and con­sider the state of the industry in con­sole titles.

http://ift.tt/1Ey97fq

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Hope you enjoyed the Art Of The Game Blog for art and design inspiration from the videogame industry.