Welcome to the Art Of The Game Blog for art and design inspiration from the videogame industry.

Inter­ested in becom­ing a concept artist in the video game industry but don’t know where to start? The Big Bad World of Concept Art for Video Games: An Insider’s Guide for Stu­dents is a com­pre­hens­ive book that gives aspir­ing artists an hon­est, inform­at­ive, and con­cise look at what it takes to do just that. Pro­fes­sional Concept Artist and Author Eli­ott Lilly uses his own stu­dent work as a teach­ing tool along with per­sonal exper­i­ences to help you on your journey.

Find out more: The Big Bad World of Concept Art for Video Games: An Insider’s Guide for Stu­dents | Concept Art World

 

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Concept Artist Justin Mur­ray was kind enough to share some of the concept art pieces he cre­ated for Neth­er­Realm Stu­dios’ Mor­tal Kom­bat X. Justin cre­ated con­cepts for a vari­ety of charters includ­ing Cas­sie Cage, Rep­tile, Ermac, Torr, Ferra, Kitana, Mileena and Takeda. Be sure to also check out his work for Injustice: Gods Among Us.

See the full set of images here: Exclus­ive ‘Mor­tal Kom­bat X’ Concept Art by Justin Mur­ray | Concept Art World

 

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Remem­ber the gor­geous Lumin­ous Engine tech demo Square Enix showed off three years ago? The firm showed it again at Microsoft’s Build Con­fer­ence, this time util­iz­ing Dir­ectX 12. The Witch Chapter 0 [cry] real-time tech demo was cre­ated from research “will be incor­por­ated into” the Lumin­ous Stu­dio engine for use in future game development.

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A new TV spot and behind-the-scenes video for The Witcher 3: Wild Hunt have deb­uted online, show­ing off CD Pro­jekt RED’s latest title.

CD Pro­jekt RED has released both a new TV spot as well as behind-the-scenes video for The Witcher 3: Wild Hunt, a story-driven next-generation open world role-playing game set in a visu­ally stun­ning fantasy uni­verse full of mean­ing­ful choices and impact­ful consequences.

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The Bit­map Broth­ers: Uni­verse by Dar­ren Wall — Kick­starter #Art­Book #Bit­map­Broth­ers — The Bit­map Broth­ers: Uni­verse will com­bine an author­it­at­ively writ­ten inside story, thor­oughly researched via new, first-hand inter­views with The Bit­map Broth­ers’ key fig­ures, with a breath­tak­ing haul of never-before-seen archive mater­ial, includ­ing ori­ginal pro­duc­tion draw­ings and digital art­work from sem­inal titles such as Xenon 2: Mega­b­last, Speed­ball 2: Bru­tal Deluxe and The Chaos Engine.

http://ift.tt/1DeN2OD

Link pos­ted via the Art of the Game face­book page

The Bit­map Broth­ers: Uni­verse by Dar­ren Wall — Kick­starter #Art­Book #Bit­map­Broth­ers — The Bit­map Broth­ers: Uni­verse will com­bine an author­it­at­ively writ­ten inside story, thor­oughly researched via new, first-hand inter­views with The Bit­map Broth­ers’ key fig­ures, with a breath­tak­ing haul of never-before-seen archive mater­ial, includ­ing ori­ginal pro­duc­tion draw­ings and digital art­work from sem­inal titles such as Xenon 2: Mega­b­last, Speed­ball 2: Bru­tal Deluxe and The Chaos Engine.

http://ift.tt/1DeN2OD

Link pos­ted via the Art of the Game face­book page

Build­ing Temple of Utu: Bliz­zard Devs On Great Envir­on­mental Design #Envir­on­ment #Bliz­zard — This pro­ject was cre­ated by Mar­tin Holmberg and Thi­ago Klafke – two Envir­on­ment Artists for Bliz­zard Enter­tain­ment. They were very kind to share their thoughts about the devel­op­ment of this pro­ject and the tools used dur­ing the development.

http://ift.tt/1IBvpO7

Link pos­ted via the Art of the Game face­book page

How to cre­ate a basic game envir­on­ment | 3D | Cre­at­ive Bloq http://bit.ly/1cf5dyr #Envir­on­ments #UnrealEngine4 — Here I will guide you through the pro­cess of cre­at­ing a real­istic envir­on­ment with very basic assets, using the brand new Unreal Engine 4.

http://ift.tt/1HYRyp4

Link pos­ted via the Art of the Game face­book page

Tex­tur­ing tips from Naughty Dog | 3D Artist — Anim­a­tion, Mod­els, Inspir­a­tion & Advice | 3DArtist Magazine http://bit.ly/1cf4pte #GameArt #Naughty­Dog — In this work­shop we’re going to look at the type of maps you’ll need to pro­duce such next-gen art. We’ll dis­cuss the types of maps you’ll be using in production.

http://ift.tt/1OhLU5k

Link pos­ted via the Art of the Game face­book page

The art of cre­at­ing cine­matic CG trail­ers | Digital art | Cre­at­ive Bloq http://bit.ly/1aOwhEq #Cine­matic #Trail­ers — A lot of our pre-vis is centred around fant­astic concept art. Where pos­sible, we try to inject as much of this style into our final movies using dra­matic 2D matte paint­ings and styl­ised tex­ture art.

http://ift.tt/1yZPqsc

Link pos­ted via the Art of the Game face­book page

Hope you enjoyed the Art Of The Game Blog for art and design inspiration from the videogame industry.