Welcome to the Art Of The Game Blog for art and design inspiration from the videogame industry.

How to cre­ate a basic game envir­on­ment | 3D | Cre­at­ive Bloq http://bit.ly/1cf5dyr #Envir­on­ments #UnrealEngine4 — Here I will guide you through the pro­cess of cre­at­ing a real­istic envir­on­ment with very basic assets, using the brand new Unreal Engine 4.

http://ift.tt/1HYRyp4

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Tex­tur­ing tips from Naughty Dog | 3D Artist — Anim­a­tion, Mod­els, Inspir­a­tion & Advice | 3DArtist Magazine http://bit.ly/1cf4pte #GameArt #Naughty­Dog — In this work­shop we’re going to look at the type of maps you’ll need to pro­duce such next-gen art. We’ll dis­cuss the types of maps you’ll be using in production.

http://ift.tt/1OhLU5k

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The art of cre­at­ing cine­matic CG trail­ers | Digital art | Cre­at­ive Bloq http://bit.ly/1aOwhEq #Cine­matic #Trail­ers — A lot of our pre-vis is centred around fant­astic concept art. Where pos­sible, we try to inject as much of this style into our final movies using dra­matic 2D matte paint­ings and styl­ised tex­ture art.

http://ift.tt/1yZPqsc

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Mak­ing of World of War­ships http://bit.ly/1aku8js #Cine­matic #VFX — This trailer called for both a naval and aer­ial battle that cli­maxes in huge scenes of destruc­tion before one of the ships sinks to its murky doom.

http://ift.tt/1alOrNi

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The 25 Most Beau­ti­ful iOS Games Right Now http://bit.ly/1BJyC9K #gameart #mobile — Mobile game devel­op­ment is where the new­est and most rad­ical game ideas are born these days. New types of con­trol schemes, per­spect­ives, and game mech­an­ics are being explored by game developers on mobile plat­forms and the res­ults are noth­ing short of spectacular.

http://ift.tt/19qQG10

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EVOLVE Envir­on­ment Art — Poly­count Forum http://bit.ly/1CcYFdy #Envir­on­ments #Evolve — An art dump of some of the envir­on­ment stuff cre­ated for Evolve. The work­flow for the maps was very col­lab­or­at­ive and con­sisted of a primary artist and primary designer for each map with a lar­ger team of artists jump­ing in to help with spe­cific assets and map needs.

http://ift.tt/1EoVxuf

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Attract Mode — Laud­ate Solis New in the shop! This massive Dark… http://bit.ly/1EblpHt #Fan­Art #Dark­Souls — New in the shop! This massive Dark Souls—inspired print of Lordran, designed by friend of Attract Mode, Jud­son Cowan.

http://ift.tt/1GAP8Mu

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Sun­set Over­drive Concept Designs by Julien Ren­oult http://bit.ly/1x118Y0 #Char­ac­ter­Art #Sun­setOver­drive — Concept designer and illus­trator Julien Ren­oult a.k.a. Leeroy Vanilla, has released some of the con­cepts and char­ac­ter designs he cre­ated for Sun­set Over­drive. Julien is cur­rently work­ing in the enter­tain­ment industry, design­ing for fea­ture films, video games and books.

http://ift.tt/1x19peL

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Unreal Engine Sizzle Reel — GDC 2015 http://bit.ly/18IqjE1 #Game­Dev #UnrealEn­gine — Unreal Engine 4 is now avail­able to every­one for free, and all future updates will be free! You can down­load the engine and use it for everything from game devel­op­ment, edu­ca­tion, archi­tec­ture, and visu­al­iz­a­tion to VR, film and animation.

http://ift.tt/1DDVRTb

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ArtSta­tion — Hugo Beyer http://bit.ly/1AGaDdp #GameArt #TheOrder1886 — Sr. Envir­on­ment Tex­ture Artist at Ready at Dawn, Hugo Beyer, has released a series of props, mater­i­als and sculpts from stun­ning cine­matic PS4 game, The Order 1886.

http://ift.tt/1DOgXTY

Link pos­ted via the Art of the Game face­book page

Hope you enjoyed the Art Of The Game Blog for art and design inspiration from the videogame industry.