Welcome to the Art Of The Game Blog for art and design inspiration from the videogame industry.

Interested in becoming a concept artist in the video game industry but don’t know where to start? The Big Bad World of Concept Art for Video Games: An Insider’s Guide for Students is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to do just that. Professional Concept Artist and Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey.

Find out more: The Big Bad World of Concept Art for Video Games: An Insider’s Guide for Students | Concept Art World

 

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Concept Artist Justin Murray was kind enough to share some of the concept art pieces he created for NetherRealm Studios’ Mortal Kombat X. Justin created concepts for a variety of charters including Cassie Cage, Reptile, Ermac, Torr, Ferra, Kitana, Mileena and Takeda. Be sure to also check out his work for Injustice: Gods Among Us.

See the full set of images here: Exclusive ‘Mortal Kombat X’ Concept Art by Justin Murray | Concept Art World

 

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Remember the gorgeous Luminous Engine tech demo Square Enix showed off three years ago? The firm showed it again at Microsoft’s Build Conference, this time utilizing DirectX 12. The Witch Chapter 0 [cry] real-time tech demo was created from research “will be incorporated into” the Luminous Studio engine for use in future game development.

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A new TV spot and behind-the-scenes video for The Witcher 3: Wild Hunt have debuted online, showing off CD Projekt RED’s latest title.

CD Projekt RED has released both a new TV spot as well as behind-the-scenes video for The Witcher 3: Wild Hunt, a story-driven next-generation open world role-playing game set in a visually stunning fantasy universe full of meaningful choices and impactful consequences.

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The Bitmap Brothers: Universe by Darren Wall — Kickstarter #ArtBook #BitmapBrothers – The Bitmap Brothers: Universe will combine an authoritatively written inside story, thoroughly researched via new, first-hand interviews with The Bitmap Brothers’ key figures, with a breathtaking haul of never-before-seen archive material, including original production drawings and digital artwork from seminal titles such as Xenon 2: Megablast, Speedball 2: Brutal Deluxe and The Chaos Engine.

http://ift.tt/1DeN2OD

Link posted via the Art of the Game facebook page

The Bitmap Brothers: Universe by Darren Wall — Kickstarter #ArtBook #BitmapBrothers – The Bitmap Brothers: Universe will combine an authoritatively written inside story, thoroughly researched via new, first-hand interviews with The Bitmap Brothers’ key figures, with a breathtaking haul of never-before-seen archive material, including original production drawings and digital artwork from seminal titles such as Xenon 2: Megablast, Speedball 2: Brutal Deluxe and The Chaos Engine.

http://ift.tt/1DeN2OD

Link posted via the Art of the Game facebook page

Building Temple of Utu: Blizzard Devs On Great Environmental Design #Environment #Blizzard – This project was created by Martin Holmberg and Thiago Klafke – two Environment Artists for Blizzard Entertainment. They were very kind to share their thoughts about the development of this project and the tools used during the development.

http://ift.tt/1IBvpO7

Link posted via the Art of the Game facebook page

How to create a basic game environment | 3D | Creative Bloq http://bit.ly/1cf5dyr #Environments #UnrealEngine4 – Here I will guide you through the process of creating a realistic environment with very basic assets, using the brand new Unreal Engine 4.

http://ift.tt/1HYRyp4

Link posted via the Art of the Game facebook page

Texturing tips from Naughty Dog | 3D Artist – Animation, Models, Inspiration & Advice | 3DArtist Magazine http://bit.ly/1cf4pte #GameArt #NaughtyDog – In this workshop we’re going to look at the type of maps you’ll need to produce such next-gen art. We’ll discuss the types of maps you’ll be using in production.

http://ift.tt/1OhLU5k

Link posted via the Art of the Game facebook page

The art of creating cinematic CG trailers | Digital art | Creative Bloq http://bit.ly/1aOwhEq #Cinematic #Trailers – A lot of our pre-vis is centred around fantastic concept art. Where possible, we try to inject as much of this style into our final movies using dramatic 2D matte paintings and stylised texture art.

http://ift.tt/1yZPqsc

Link posted via the Art of the Game facebook page

Hope you enjoyed the Art Of The Game Blog for art and design inspiration from the videogame industry.